Beispiel #1
0
        internal void SummonPartner()
        {
            UserInfo player = WorldSystem.Instance.GetPlayerSelf();

            if (null != player)
            {
                Msg_CR_SummonPartner msg = new Msg_CR_SummonPartner();
                msg.obj_id = player.GetId();
                SendMessage(msg);
            }
        }
Beispiel #2
0
        internal static void Execute(object msg, User user)
        {
            Msg_CR_SummonPartner summonParterMsg = msg as Msg_CR_SummonPartner;

            if (null != summonParterMsg)
            {
                UserInfo userInfo = user.Info;
                if (null != userInfo)
                {
                    Scene scene = user.OwnRoom.GetActiveScene();
                    if (null != scene)
                    {
                        scene.SummonPartner(summonParterMsg);
                    }
                }
            }
        }
        internal void SummonPartner(Msg_CR_SummonPartner msg)
        {
            UserInfo userInfo = UserManager.GetUserInfo(msg.obj_id);

            if (null != userInfo)
            {
                // summonpartner
                PartnerInfo partnerInfo = userInfo.GetPartnerInfo();
                if (null != partnerInfo && (TimeUtility.GetServerMilliseconds() - userInfo.LastSummonPartnerTime > partnerInfo.CoolDown || userInfo.LastSummonPartnerTime == 0))
                {
                    Data_Unit data = new Data_Unit();
                    data.m_Id         = -1;
                    data.m_LinkId     = partnerInfo.LinkId;
                    data.m_CampId     = userInfo.GetCampId();
                    data.m_Pos        = userInfo.GetMovementStateInfo().GetPosition3D();
                    data.m_RotAngle   = 0;
                    data.m_AiLogic    = partnerInfo.GetAiLogic();
                    data.m_AiParam[0] = "";
                    data.m_AiParam[1] = "";
                    data.m_AiParam[2] = partnerInfo.GetAiParam().ToString();
                    data.m_IsEnable   = true;
                    NpcInfo npc = NpcManager.AddNpc(data);
                    if (null != npc)
                    {
                        AppendAttributeConfig aac       = AppendAttributeConfigProvider.Instance.GetDataById(partnerInfo.GetAppendAttrConfigId());
                        float inheritAttackAttrPercent  = partnerInfo.GetInheritAttackAttrPercent();
                        float inheritDefenceAttrPercent = partnerInfo.GetInheritDefenceAttrPercent();
                        if (null != aac)
                        {
                            // attack
                            npc.GetBaseProperty().SetAttackBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().AttackBase *inheritAttackAttrPercent));
                            npc.GetBaseProperty().SetFireDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().FireDamage *inheritAttackAttrPercent);
                            npc.GetBaseProperty().SetIceDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().IceDamage *inheritAttackAttrPercent);
                            npc.GetBaseProperty().SetPoisonDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().PoisonDamage *inheritAttackAttrPercent);
                            // defence
                            npc.GetBaseProperty().SetHpMax(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().HpMax *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetEnergyMax(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().EnergyMax *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetADefenceBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().ADefenceBase *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetMDefenceBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().MDefenceBase *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetFireERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().FireERD *inheritDefenceAttrPercent);
                            npc.GetBaseProperty().SetIceERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().IceERD *inheritDefenceAttrPercent);
                            npc.GetBaseProperty().SetPoisonERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().PoisonERD *inheritDefenceAttrPercent);
                            // reset hp & energy
                            npc.SetHp(Operate_Type.OT_Absolute, npc.GetBaseProperty().HpMax);
                            npc.SetEnergy(Operate_Type.OT_Absolute, npc.GetBaseProperty().EnergyMax);
                        }
                        npc.SetAIEnable(true);
                        npc.GetSkillStateInfo().RemoveAllSkill();
                        npc.BornTime = TimeUtility.GetServerMilliseconds();
                        List <int> skillList = partnerInfo.GetSkillList();
                        if (null != skillList)
                        {
                            for (int i = 0; i < skillList.Count; ++i)
                            {
                                SkillInfo skillInfo = new SkillInfo(skillList[i]);
                                npc.GetSkillStateInfo().AddSkill(skillInfo);
                            }
                        }
                        userInfo.LastSummonPartnerTime = TimeUtility.GetServerMilliseconds();
                        npc.OwnerId        = userInfo.GetId();
                        userInfo.PartnerId = npc.GetId();
                        if (partnerInfo.BornSkill > 0)
                        {
                            SkillInfo skillInfo = new SkillInfo(partnerInfo.BornSkill);
                            npc.GetSkillStateInfo().AddSkill(skillInfo);
                        }
                        ArkCrossEngineMessage.Msg_RC_CreateNpc builder = DataSyncUtility.BuildCreateNpcMessage(npc);
                        NotifyAllUser(builder);
                    }
                }
            }
        }