void Login() { MsgLogin msgLogin = new MsgLogin(); msgLogin.AccountId = UserNmae; NetManager.Instance.SendMessage("MsgLogin", msgLogin); }
//发送登陆协议 public void OnLoginClick() { MsgLogin msg = new MsgLogin(); msg.id = idInput.text; msg.pw = pwInput.text; NetManager.Send(msg); }
public static void Process(ClientSocket clientSocket, MsgDH packet) { var b = packet.GetPayload(); clientSocket.Diffie.HandleResponse(Encoding.ASCII.GetString(b)); clientSocket.Crypto = new Crypto(clientSocket.Diffie.Key); clientSocket.Send(MsgLogin.Create("asd", "asdasd", false, MsgLoginType.Login)); }
private void OnConnected(INetwork network, IChannel channel) { Debug.Log("Connect server successfully."); var msg = new MsgLogin(); msg.name = "玩家" + new System.Random().Next(1000); SendPacket((int)MsgTypeCmd.Login, msg); }
internal static void Handle(MsgLogin packet) { var player = TestingScene.Player; player.Entity.Add(new NetworkComponent(packet.UniqueId)); World.RegisterUniqueIdFor(player.Entity.EntityId, packet.UniqueId); var child = World.GetEntity(player.Entity.Children.Find(c => World.GetEntity(c).Has <TextComponent>())); ref var txt = ref child.Get <TextComponent>();
/// <summary> /// 处理登录信息 /// </summary> /// <param name="c"></param> /// <param name="msgBase"></param> public static void MsgLogin(ClientSocket c, MsgBase msgBase) { MsgLogin msg = (MsgLogin)msgBase; LoginResult rst = UserManager.Instance.Login(msg.LoginType, msg.Account, msg.Password, out int userid, out string token); msg.Result = rst; msg.Token = token; c.UserId = userid; ServerSocket.SendMessage(c, msg); }
//登陆协议处理 public static void MsgLogin(ClientState c, MsgBase msgBase) { MsgLogin msg = (MsgLogin)msgBase; //密码校验 if (!DbManager.CheckPassword(msg.id, msg.pw)) { msg.result = 1; NetManager.Send(c, msg); return; } //不允许再次登陆 if (c.player != null) { msg.result = 1; NetManager.Send(c, msg); return; } //如果已经登陆,踢下线 if (PlayerManager.IsOnline(msg.id)) { //发送踢下线协议 Player other = PlayerManager.GetPlayer(msg.id); MsgKick msgKick = new MsgKick(); msgKick.reason = 0; other.Send(msgKick); //断开连接 NetManager.Close(other.state); } //获取玩家数据 PlayerData playerData = DbManager.GetPlayerData(msg.id); if (playerData == null) { msg.result = 1; NetManager.Send(c, msg); return; } //构建Player Player player = new Player(c); player.id = msg.id; player.data = playerData; PlayerManager.AddPlayer(msg.id, player); c.player = player; //返回协议 msg.result = 0; player.Send(msg); }
public static async Task Main() { FConsole.WriteLine("Host: "); ServerHostname = Console.ReadLine().Trim(); Client.OnConnected += Connected; Client.OnPacket += PacketRouter.Handle; Client.OnDisconnect += Disconnected; Client.ConnectAsync(ServerHostname, ServerPort); while (true) { var msg = Console.ReadLine(); switch (msg) { case "login": Client.Send(MsgLogin.Create("asd", "asdasd", true, MsgLoginType.Login)); break; case "ping": var array = new byte[MsgBench.MAX_ARRAY_LENGTH]; var random = new Random(); for (var i = 0; i < array.Length; i++) { array[i] = (byte)random.Next(0, 255); } Stopwatch.Start(); for (var i = 0; i < 1000; i++) { var msgBench = MsgBench.Create(array, false); Client.Send(msgBench); } break; case "send": var user = (User)Client.StateObject; FConsole.WriteLine("Requesting Token..."); user.Send(MsgToken.Create("transcoder", 0, true)); while (!user.Tokens.ContainsKey(0)) { Thread.Sleep(1); } FConsole.WriteLine("Uploading... using " + user.Tokens[0]); Stopwatch.Start(); await user.SendFile(@"/home/alumni/transcoder", 0); Stopwatch.Stop(); FConsole.WriteLine($"Done. {Stopwatch.Elapsed.TotalSeconds.ToString("##.##")}"); break; } } }
/// <summary> /// 登录协议的提交 /// </summary> /// <param name="loginType"></param> /// <param name="userName"></param> /// <param name="password"></param> /// <param name="callback"></param> public static void Login(LoginType loginType, string userName, string password, Action <LoginResult, string> callback) { MsgLogin msg = new MsgLogin(); msg.Account = userName; msg.Password = password; msg.LoginType = loginType; NetManager.Instance.SendMessage(msg); NetManager.Instance.AddProtoListener(ProtocolEnum.MsgLogin, (resmsg) => { MsgLogin msgLogin = (MsgLogin)resmsg; callback(msgLogin.Result, msgLogin.Token); }); }
internal static void Handle(Player player, MsgLogin packet) { player.UniqueId = packet.UniqueId; var(user, pass) = packet.GetUserPass(); ThreadedConsole.WriteLine("[Net][MsgLogin] Login Packet for Player " + user + " using password: "******"[Net][MsgLogin] " + user + " failed to authenticate! (not implemented)"); } else { ThreadedConsole.WriteLine("[Net][MsgLogin] " + user + " authenticated! (not implemented)"); } }
//收到登陆协议 public void OnMsgLogin(MsgBase msgBase) { MsgLogin msg = (MsgLogin)msgBase; if (msg.result == 0) { Debug.Log("登陆成功"); SceneManager.LoadScene("02-Lobby"); } else { Debug.Log("登陆失败"); } }
public override void ProcessMessage(MessageBase tmpMsg) { if (tmpMsg.m_msgId == (int)PhotonManager.MsgType.Login) { MsgLogin msgLogin = (MsgLogin)tmpMsg; if (msgLogin != null) { Login(msgLogin.user); } else { Debug.LogError("Conver msg to MsgLogin error!"); } } }
// 玩家点击登陆按钮 public void OnLoginClick() { MsgLogin msg = new MsgLogin(); msg.id = idInput.text; msg.pw = pwInput.text; if (msg.id != "" && msg.pw != "") { NetManager.Send(msg); } else { Debug.Log("id or pw can't be empty string"); } }
//当按下登陆按钮 public void OnLoginClick() { //用户名密码为空 if (_idInput.text == "" || _pwInput.text == "") { PanelManager.Open <TipPanel>("用户名和密码不能为空"); return; } //发送 MsgLogin msgLogin = new MsgLogin(); msgLogin.Id = _idInput.text; msgLogin.Pw = _pwInput.text; NetManager.Send(msgLogin); }
//收到登陆协议 public void OnMsgLogin(MsgBase msgBase) { MsgLogin msg = (MsgLogin)msgBase; if (msg.result == 0) { Debug.Log("登陆成功"); //请求记事本文本 MsgGetText msgGetText = new MsgGetText(); NetManager.Send(msgGetText); } else { Debug.Log("登陆失败"); } }
//当按下登陆按钮 public void OnLoginClick() { // Close(); // PanelManager.Open<SelectPlayerPanel>(); //用户名密码为空 if (idInput.text == "" || pwInput.text == "") { PanelManager.Open <TipPanel>("用户名和密码不能为空"); return; } //发送 MsgLogin msgLogin = new MsgLogin(); msgLogin.id = idInput.text; msgLogin.pw = pwInput.text; NetManager.Send(msgLogin); }
private static void OnLogin(MsgBase msgBase) { MsgLogin msgLogin = (MsgLogin)msgBase; LoginScence loginScence = ContainerBuilder.Resolve <LoginScence>(); if (msgLogin.code != HttpStatusCode.OK) { Console.WriteLine(msgLogin.result); } else { User user = JsonConvert.DeserializeObject <User>(msgLogin.result); ScenceController.user = user; ScenceController.curScence = ScenceController.scenceDict["index"]; } loginScence.IsLoignCallBack = true; }
//收到登陆协议 public void OnMsgLogin(MsgBase msgBase) { MsgLogin msg = (MsgLogin)msgBase; if (msg.result == 0) { Debug.Log("登陆成功"); //设置id GameMain.id = msg.id; //打开房间列表界面 //PanelManager.Open<RoomListPanel>(); //关闭界面 Close(); } else { PanelManager.Open <TipPanel>("登陆失败"); } }
public static async Task Main() { AppDomain.CurrentDomain.UnhandledException += (sender, a) => { Debugger.Break(); }; Console.Title = "CLIENT APP"; LoadConfig(); if (await Client.ConnectAsync(SERVER_IP, SERVER_PORT)) { Client.Send(MsgLogin.Create("user", "pass")); } while (true) { Console.ReadLine(); } }
//收到登陆协议 public void OnMsgLogin(Request request) { MsgLogin msg = Login.MsgLogin.Parser.ParseFrom(request.Msg); if (msg.Result == 0) { Debug.Log("登陆成功"); //设置id GameMain.id = msg.Id; //进入主界面 SceneManager.LoadSceneAsync("MainMenu"); PanelManager.Open <MainPanel>(); //关闭界面 Hide(); } else { PanelManager.Open <TipPanel>("登陆失败"); } }
public static void Process(MsgLogin msgLogin) { if (msgLogin.UniqueId != 0) { Core.MyUser = new User(); Core.MyUser.Id = msgLogin.UniqueId; Core.MyUser.Username = msgLogin.GetUsername(); Core.MyUser.Password = msgLogin.GetPassword(); Core.Client.Socket.UseCompression = msgLogin.ClientSupportCompression; FConsole.WriteLine("Authentication successful. Your Username Id is: " + Core.MyUser.Id); var msgDataRequest = MsgDataRequest.CreateFriendListRequest(Core.MyUser.Id); Core.Client.Send(msgDataRequest); } else { FConsole.WriteLine("Authentication failed."); } FConsole.WriteLine($"MsgLogin Deserializing & Processing took {(((float)PacketRouter.Stopwatch.ElapsedTicks) / Stopwatch.Frequency) * 1000000000} ns"); }
public static void Process(MsgLogin msgLogin) { if (msgLogin.UniqueId != 0) { Core.MyUser = new User(); Core.MyUser.Id = msgLogin.UniqueId; Core.MyUser.Username = msgLogin.GetUsername(); Core.MyUser.Password = msgLogin.GetPassword(); FConsole.WriteLine("Authentication successful. Your user Id is: " + Core.MyUser.Id); Core.Client.OnLoggedIn?.Invoke(); var msgDataRequest = MsgDataRequest.CreateFriendListRequest(Core.MyUser.Id); Core.Client.Send(msgDataRequest); } else { FConsole.WriteLine("Authentication failed."); } FConsole.WriteLine($"MsgLogin: {PacketRouter.Stopwatch.Elapsed.TotalMilliseconds:0.0000}ms"); }
public static void MsgLogin(ClientState c, MsgBase msg) { Debug.WriteLine("MsgLogin"); MsgLogin msgLogin = (MsgLogin)msg; User user = UserManager.Login(msgLogin.username, msgLogin.password, out msgLogin.result); if (user == null) { msgLogin.code = HttpStatusCode.NotFound; } else { msgLogin.code = HttpStatusCode.OK; c.user = user; Player player = UserWrapper.ToPlayer(user, c); PlayerManager.AddPlayer(player); msgLogin.result = JsonConvert.SerializeObject(user); } NetManager.Send(c, msgLogin); }
//收到登陆协议 public void OnMsgLogin(MsgBase msgBase) { MsgLogin msg = (MsgLogin)msgBase; if (msg.result == 0) { Debug.Log("登陆成功"); //设置id // GameMain.id = msg.id; //打开房间列表界面 // PanelManager.Open<RoomListPanel>(); PanelManager.Open <SelectPlayerPanel>(); playersDataEnter(msg.playerSimpleInfos); //关闭界面 Close(); } else { PanelManager.Open <TipPanel>("登陆失败"); } }
//TODO // add more player property public static void MsgLogin(ClientState c, MsgBase msg) { MsgLogin m = msg as MsgLogin; if (c.player != null || PlayerManager.IsOnline(m.id)) { m.result = 1; NetManager.Send(c, m); return; } Player p = new Player(c) { id = m.id, data = new PlayerData(), }; c.player = p; m.result = 0; PlayerManager.AddPlayer(c.player.id, c.player); p.Send(m); }
void MessageLoop() { MsgLogin login = new MsgLogin(); login.InitHeader("ahai", "gca"); login.username = "******"; login.password = "******"; MessageHeader result = _TcpMessageClient.SendRecvMessage(login, 1000); if (result != null) { MsgText msgtext = (MsgText)result; Console.WriteLine(msgtext.text); } MsgUser user = new MsgUser(); user.InitHeader("ahai", "gca"); user.username = "******"; user.password = "******"; user.role = "admin"; if (!_TcpMessageClient.SendMessage <MsgUser>(user)) { return; } MsgText text = new MsgText(); text.InitHeader("ahai", "gca"); do { string msg = Console.ReadLine(); text.text = msg; if (!_TcpMessageClient.SendMessage <MsgText>(text)) { break; } } while (true); }
private void Connected() { FConsole.WriteLine("Connected!"); Core.Client.Send(MsgLogin.Create(User, Pass, "", true, MsgLoginType.Login)); }
private void BtnLogin_Click(object sender, EventArgs e) { string hostname = TxtHost.Text.ToLower().Trim(); string username = TxtUser.Text.ToLower().Trim(); string password = TxtPass.Text.ToLower().Trim(); // Try to set the hostname if (!Network.GameComms.SetHost(hostname)) { MessageBox.Show(this, "Please check hostname"); } bool is_new_user = (Button)sender == BtnNew; if (username.Length > 0 && password.Length > 0) { output_username = username; output_password = password; MsgLogin msg = new MsgLogin(); msg.Action = (is_new_user) ? MsgLogin.ActionType.NewUser : MsgLogin.ActionType.LoginUser; msg.Username = username; msg.PasswordHash = password; using (System.Security.Cryptography.MD5 md5 = System.Security.Cryptography.MD5.Create()) { // Convert the password to bytes byte[] pw_bytes = Encoding.ASCII.GetBytes(output_password); byte[] hash_bytes = md5.ComputeHash(pw_bytes); // Convert the bytes to a hex string StringBuilder sb = new StringBuilder(); for (int i = 0; i < hash_bytes.Length; i++) { sb.Append(hash_bytes[i].ToString("x2")); } msg.PasswordHash = sb.ToString(); } try { Network.GameComms.ResetSocket(); } catch (System.Net.Sockets.SocketException) { MessageBox.Show(this, "Unable to connect to server"); return; } if (chkUseSecure.Checked) { if (!Network.GameComms.SetupSSL()) { MessageBox.Show(this, "Unable to setup SSL connection"); return; } } Network.GameComms.SendMessage(msg); MsgServerResponse msg_response = null; for (int i = 0; i < 10; ++i) { MsgBase msg_b = Network.GameComms.ReceiveMessage(); if (msg_b == null) { Thread.Sleep(100); } else { if (msg_b is MsgServerResponse) { msg_response = (MsgServerResponse)msg_b; } break; } } if (msg_response != null && msg_response.ResponseCode == ResponseCodes.OK) { Network.GameComms.SetPlayer(msg_response.User); DialogResult = DialogResult.OK; Close(); } else { MessageBox.Show(this, "Login Failed"); } } }
public void Setup() { CachedMsg = MsgLogin.Create("user", "pass", true, Universal.Packets.Enums.MsgLoginType.Login); CachedArray = CachedMsg; }
//登录处理 public static void MsgLogin(ClientState state, MsgBase msgBase) { MsgLogin msgLogin = (MsgLogin)msgBase; //密码效验 if (!DbManager.CheckPassword(msgLogin.id, msgLogin.pw)) { Console.WriteLine(" Incorrect Password Or Account Number "); msgLogin.result = 1; NetManager.Send(state, msgLogin); return; } //不容许再次登录 if (state.player != null) { Console.WriteLine(" Repeated Login Is Not Allowed "); msgLogin.result = 1; NetManager.Send(state, msgLogin); return; } //如果已经登录,踢下线 if (PlayerManager.IsOnline(msgLogin.id)) { Player player = PlayerManager.GetPlayer(msgLogin.id); MsgKick msgKick = new MsgKick(); msgKick.reason = 0; NetManager.Send(state, msgKick); } //获取玩家数据 PlayerData playerData = DbManager.GetPlayerData(msgLogin.id); if (playerData == null) { msgLogin.result = 1; NetManager.Send(state, msgLogin); return; } //构建Player玩家 Player player1 = new Player(state); player1.id = msgLogin.id; player1.data = playerData; PlayerManager.AddPlayer(msgLogin.id, player1); state.player = player1; //返回协议 msgLogin.result = 0; player1.Send(msgLogin); }