public void PlaceCities()
 {
     msgD.DisplayMessage("Choose Your Layout", 1f);
     currentPhase = initPhase.PlaceCities;
     tS.FadeInImage();
     aIC.SelectRandomTemplate();
     //cC.GoToPos(cC.camSpots[0]);
 }
Beispiel #2
0
    public void SetCities(int s7, int s4, int s3)
    {
        size7 = s7;
        size4 = s4;
        size3 = s3;
        choiceWndow.SetActive(false);

        if (size7 > 0)
        {
            button7.SetActive(true);
            targettingScript.EnableCityPlacementPrefab(0);
        }
        if (size4 > 0)
        {
            targettingScript.EnableCityPlacementPrefab(1);
            button4.SetActive(true);
        }
        if (size3 > 0)
        {
            targettingScript.EnableCityPlacementPrefab(2);
            button3.SetActive(true);
        }

        msgD.DisplayMessage("Place Your Cities", 0.5f);
    }
 private void Start()
 {
     msgD = MsgDisplay.instance;
     cC   = CameraControll.instance;
     tS   = TemplateSelection.instance;
     aIC  = AICities.instance;
     turnStructureScript = TurnStructure.instance;
     currentPhase        = initPhase.Welcome;
     msgD.DisplayMessage("Welcome", 2f);
 }
Beispiel #4
0
 public void BeginPhaseTitle()
 {
     numTurns++;
     msgD.DisplayMessage("Eon " + numTurns, 1f);
 }