Beispiel #1
0
 public ShopRechargeOtherController(string uiName)
 {
     sName       = uiName;
     _itemID     = 0;
     ELevel      = UILevel.HIGHT;
     prefabsPath = new string[] { UIPrefabPath.SHOP_RECHARGE_OTHER_WIN };
     MsgCallManager.AddCallback(ProtoID.sc_shop_all_item_base_config, OnShowAllItemBaseConfig); //登录回调
 }
Beispiel #2
0
 //红点是否显示
 public AllServerBroadcastController(string uiName)
 {
     sName            = uiName;
     ELevel           = UILevel.TOP;
     prefabsPath      = new string[] { UIPrefabPath.BROADCAST_WIN };
     broadcastContent = new List <string>();
     MsgCallManager.AddCallback((ProtoID.sc_player_sys_notice), ShowBroadcast);
     MsgCallManager.AddCallback(ProtoID.sc_tips, OnServerTip);
 }
Beispiel #3
0
    void Awake()
    {
        controller = (PMController)UIManager.GetControler(UIName.PM_WIN);

        inputEditbox = transform.Find("Container/Win/InputText").GetComponent <UIInput>();
        _lb          = inputEditbox.GetComponent <UILabel>();
        UIEventListener.Get(transform.Find("Container/Win/CloseButton").gameObject).onClick = OnClickClose;
        UIEventListener.Get(transform.Find("Container/Win/send").gameObject).onClick        = OnClickButton1;
        MsgCallManager.AddCallback(ProtoID.sc_player_chat, OnChatBack);//登录回调
    }
Beispiel #4
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    public LoginInputController(string uiName)
    {
        sName       = uiName;
        ELevel      = UILevel.HIGHT;
        prefabsPath = new string[] { UIPrefabPath.LOGIN_INPUT_WIN };
        MsgCallManager.AddCallback(ProtoID.SC_LOGIN_REPLY, OnLginReply);                  //登录回调
        EventSystem.RegisterEvent(EventID.SOKECT_CONNECT_RESULT, OnEventSocketConnectOK); //连接socket回调


        GameObject sceneObj = GameObject.Find("Scene");

        if (sceneObj)
        {
            startUpMono = sceneObj.GetComponent <StartUpScene>();
        }
    }
Beispiel #5
0
 public void Start()
 {
     Continue();
     MsgCallManager.AddCallback(ProtoID.SC_COMMON_HEARTBEAT_REPLY, OnMsgHeartBeat);
 }