Beispiel #1
0
        public void Connack(
            MqttConnection connection,
            MqttMsgConnect connect,
            byte returnCode,
            string clientId,
            bool sessionPresent)
        {
            connection.LastCommunicationTime = Environment.TickCount;

            var connack = messageFactory.CreateConnack(connection.ProtocolVersion, returnCode, sessionPresent);

            Send(connection, connack);

            // connection accepted, start keep alive thread checking
            if (returnCode == MqttMsgConnack.CONN_ACCEPTED)
            {
                // [v3.1.1] if client id isn't null, the CONNECT message has a cliend id with zero bytes length
                // and broker assigned a unique identifier to the client
                connection.ClientId     = clientId ?? connect.ClientId;
                connection.CleanSession = connect.CleanSession;
                connection.WillFlag     = connect.WillFlag;
                connection.WillTopic    = connect.WillTopic;
                connection.WillMessage  = connect.WillMessage;
                connection.WillQosLevel = connect.WillQosLevel;

                connection.KeepAlivePeriod = connect.KeepAlivePeriod * 1000; // convert in ms

                // broker has a tolerance of 1.5 specified keep alive period
                connection.KeepAlivePeriod += connection.KeepAlivePeriod / 2;

                connection.IsConnectionClosing = false;
                connection.IsConnected         = true;
            }

            // connection refused, close TCP/IP channel
            else
            {
                connection.OnConnectionClosed();
            }
        }
        public void ProcessInternalEventQueue(MqttConnection connection)
        {
            if (!connection.IsRunning)
            {
                return;
            }

            if (connection.EventQueue.TryDequeue(out InternalEvent internalEvent))
            {
                var msg = internalEvent.Message;
                if (msg != null)
                {
                    switch (msg.Type)
                    {
                    // CONNECT message received
                    case MqttMsgBase.MQTT_MSG_CONNECT_TYPE:
                        connection.OnMqttMsgConnected((MqttMsgConnect)msg);
                        break;

                    // SUBSCRIBE message received
                    case MqttMsgBase.MQTT_MSG_SUBSCRIBE_TYPE:
                        var subscribe = (MqttMsgSubscribe)msg;
                        connection.OnMqttMsgSubscribeReceived(
                            subscribe.MessageId,
                            subscribe.Topics,
                            subscribe.QoSLevels);
                        break;

                    // SUBACK message received
                    case MqttMsgBase.MQTT_MSG_SUBACK_TYPE:
                        OnMqttMsgSubscribed(connection, (MqttMsgSuback)msg);
                        break;

                    // PUBLISH message received
                    case MqttMsgBase.MQTT_MSG_PUBLISH_TYPE:
                        // PUBLISH message received in a published internal event, no publish succeeded
                        if (internalEvent.GetType() == typeof(PublishedInternalEvent))
                        {
                            OnMqttMsgPublished(connection, msg.MessageId, false);
                        }
                        else
                        {
                            connection.OnMqttMsgPublishReceived((MqttMsgPublish)msg);
                        }

                        break;

                    // (PUBACK received for QoS Level 1)
                    case MqttMsgBase.MQTT_MSG_PUBACK_TYPE:
                        OnMqttMsgPublished(connection, msg.MessageId, true);
                        break;

                    // (PUBREL received for QoS Level 2)
                    case MqttMsgBase.MQTT_MSG_PUBREL_TYPE:
                        connection.OnMqttMsgPublishReceived((MqttMsgPublish)msg);
                        break;

                    // (PUBCOMP received for QoS Level 2)
                    case MqttMsgBase.MQTT_MSG_PUBCOMP_TYPE:
                        OnMqttMsgPublished(connection, msg.MessageId, true);
                        break;

                    // UNSUBSCRIBE message received from client
                    case MqttMsgBase.MQTT_MSG_UNSUBSCRIBE_TYPE:
                        var unsubscribe = (MqttMsgUnsubscribe)msg;
                        OnMqttMsgUnsubscribeReceived(connection, unsubscribe.MessageId, unsubscribe.Topics);
                        break;

                    // UNSUBACK message received
                    case MqttMsgBase.MQTT_MSG_UNSUBACK_TYPE:
                        OnMqttMsgUnsubscribed(connection, msg.MessageId);
                        break;

                    // DISCONNECT message received from client
                    case MqttMsgBase.MQTT_MSG_DISCONNECT_TYPE:
                        OnMqttMsgDisconnected(connection);
                        break;
                    }
                }
            }

            // all events for received messages dispatched, check if there is closing connection
            if (connection.EventQueue.Count == 0 && connection.IsConnectionClosing)
            {
                connection.OnConnectionClosed();
            }
        }
 private void OnMqttMsgDisconnected(MqttConnection connection)
 {
     // close the client
     connection.OnConnectionClosed();
 }