Beispiel #1
0
        private void HandlePart(MovingPlanes data, MovingPlanesRenderer ren)
        {
            InputText("Name", ref data.name, 128);
            NewLine();

            Text("Timing:");
            InputInt("Phase1", ref data.phase1);
            InputInt("Phase2", ref data.phase2);
            InputFloat("MinProgress", ref data.minProgress);
            Checkbox("ManualProgress", ref data.manualProgress);
            NewLine();

            Text("Shape/Movement:");
            InputFloat("Width", ref data.width);
            InputFloat("Height", ref data.height);
            InputFloat("SizeModSpeed", ref data.sizeModSpeed);
            InputFloat("Target Size", ref data.targetSize);
            InputFloat("Rotation", ref data.rotation);
            InputFloat("Y Offset", ref data.yOffset);
            InputFloat("Tex Shift", ref data.texShift);
            Checkbox("CirclesAround", ref data.circlesAround);
            Checkbox("Use Direction", ref data.useDirection);
            Checkbox("Single Plane", ref data.disableSecondPlane);
            NewLine();

            Text("Material:");
            LabelText("Texture", data.texName);
            InputInt("TileId", ref data.tileId);
            InputInt("TileW", ref data.tileW);
            InputInt("TileH", ref data.tileH);
            ColorEdit4("Color", ref data.color);
            EnumCombo("RenderMode", ref data.renderMode);
        }
Beispiel #2
0
        private void LoadEffectNow(IResource resource)
        {
            if (resource.Equals(CurrentResource))
            {
                return;
            }
            CurrentResource = null;
            emptyEffect     = new EffectCombiner();

            effectRenderer?.Dispose();
            effectRenderer = new EffectCombinerRenderer(diContainer, resource);
            effectRenderer.Location.LocalPosition = Vector3.Zero;
            effectRenderer.Location.LocalRotation = Quaternion.Identity;

            editor.ClearInfoSections();
            editor.AddInfoSection("Info", HandleInfoContent);
            editor.AddInfoSection("Playback", HandlePlaybackContent);
            foreach (var(partRenderer, i) in effectRenderer.Parts.Indexed())
            {
                var part = Effect.parts[i];
                editor.AddInfoSection($"{part.Type} \"{part.Name}\"", part switch
                {
                    MovingPlanes mp => () => HandlePart(mp, (MovingPlanesRenderer)partRenderer),
                    RandomPlanes rp => () => HandlePart(rp, (RandomPlanesRenderer)partRenderer),
                    ParticleEmitter pe => () => HandlePart(pe, (ParticleEmitterRenderer)partRenderer),
                    BeamStar bs => () => HandlePart(bs, (BeamStarRenderer)partRenderer),
                    _ => () => { } // ignore for now
                }, defaultOpen: false, () => HandlePartPreContent(i));
Beispiel #3
0
        public MovingPlanesRenderer(ITagContainer diContainer, DeviceBufferRange locationRange, MovingPlanes data)
        {
            this.data = data;
            var textureLoader = diContainer.GetTag <IAssetLoader <Texture> >();
            var camera        = diContainer.GetTag <Camera>();

            quadMeshBuffer = diContainer.GetTag <IQuadMeshBuffer <EffectVertex> >();
            material       = EffectMaterial.CreateFor(data.renderMode, diContainer);
            material.LinkTransformsTo(camera);
            material.World.BufferRange        = locationRange;
            material.Uniforms.Value           = EffectMaterialUniforms.Default;
            material.Uniforms.Ref.isBillboard = !data.circlesAround && !data.useDirection;
            material.MainTexture.Texture      = textureLoader.LoadTexture(
                IEffectPartRenderer.TexturePath, data.texName);
            material.Sampler.Value = IEffectPartRenderer.SamplerDescription;
            AddDisposable(material);

            quadRange = quadMeshBuffer.Reserve(data.disableSecondPlane ? 1 : 2);
            texCoords = EffectPartUtility.GetTileUV(data.tileW, data.tileH, data.tileId);

            Reset();
        }