/// <summary>
 /// Clear the output lists in preparation for next update
 /// </summary>
 public void ClearLists()
 {
     MovingOnThisUpdate.Clear();
     //TerminatingThisUpdate.Clear();
     GoingBackwardsThisUpdate.Clear();
     listsCleared = true;
 }
        public override void Update()
        {
            base.Update();

            foreach (var pair in jobs)
            {
                var chunkId = pair.Key;
                var job     = pair.Value;
                if (job.Done)
                {
                    if (CheckAndResolvePreconditionsBeforeExit(chunkId))
                    {
                        MovingOnThisUpdate.Add(chunkId);
                        Profiler.BeginSample("OnJobDone");
                        OnJobDone(chunkId, job.Result);
                        Profiler.EndSample();
                        //Remove this id from the stage, as it's moving on
                        removalHelper.Add(chunkId);
                    }
                }
            }

            foreach (var item in removalHelper)
            {
                jobs.Remove(item);
            }

            removalHelper.Clear();
        }
        public override void Update()
        {
            base.Update();

            foreach (var item in waitEndedSet)
            {
                if (neighbourStatuses.TryGetValue(item, out var status))
                {
                    if (status.AllValid)
                    {
                        if (CheckAndResolvePreconditionsBeforeExit(item))
                        {
                            MovingOnThisUpdate.Add(item);
                            neighbourStatuses.Remove(item);
                            OnWaitEnded(item);
                        }
                    }
                    else
                    {
                        ///Status changed since it was added to the waitEndedSet,
                        ///it cannot be moved on yet.
                    }
                }
            }

            waitEndedSet.Clear();
        }
Beispiel #4
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        public override void Update()
        {
            base.Update();

            //Get next stage's entry limit
            int maxToMoveOn = pipeline.GetStage(StageID + 1).EntryLimit;

            int movedOn = 0;

            //Iterate over queue in order, until at most maxToMoveOn items have been moved on
            foreach (var item in queue)
            {
                if (movedOn >= maxToMoveOn)
                {
                    break;
                }

                if (pipeline.NextStageFreeForChunk(item, StageID))
                {
                    //Just before the chunk would move on, re-check that the preconditions still hold
                    if (CheckAndResolvePreconditionsBeforeExit(item))
                    {
                        MovingOnThisUpdate.Add(item);
                        movedOn++;
                    }
                }
                else
                {
                    //Otherwise, the chunk neither moves on nor terminates, it waits
                    continue;
                }
            }

            //Remove items from the queue when they move on
            foreach (var item in MovingOnThisUpdate)
            {
                queue.Remove(item);
            }

            //Remove items from the queue when they terminate
            foreach (var item in terminatingThisUpdateHelper)
            {
                queue.Remove(item);
            }

            ///Items in the going backwards list have already been removed from the queue,
            ///but we need to make sure they should really be going backwards, not just terminating
            GoingBackwardsThisUpdate.RemoveWhere((id) => TerminateHereCondition(id));

            //Clear the terminating helper list
            terminatingThisUpdateHelper.Clear();
        }