void Awake() { LAYER = LayerMask.NameToLayer("Player"); damageable = GetComponent <DamageableComp>(); damageable.unitIsHit = IsHit; damageable.shakeCameraOnHit = true; damageable.cameraCtrl = Camera.main.GetComponent <CameraController>(); flippable = GetComponent <FlippableSpriteComp>(); characterAnmtr = GetComponent <Animator>(); weaponController = GetComponent <PlayerWeaponController>(); knockbackComp = GetComponent <KnockbackComp>(); movingComp = GetComponent <MovingComp>(); }
private void Awake() { movingComp = GetComponent <MovingComp>(); }