Beispiel #1
0
        protected override bool StopLoop()
        {
            float average;

            if (setAverage)
            {
                movingAverage.FillWindow(currentError);
                setAverage = false;
            }
            else
            {
                movingAverage.Update(currentError);
            }
            average = movingAverage.GetAverage();
            if (average <= 1.0f && average >= -1.0f)
            {
                if (brake)
                {
                    motor.Brake();
                }
                else
                {
                    motor.SetPower(0);
                }
                setAverage = true;
                return(true);
            }
            bool errorOk  = currentError == 0;
            bool outputOk = currentOutput == 0;

            return(errorOk && outputOk);
        }
Beispiel #2
0
        protected override bool StopLoop()
        {
            //Console.WriteLine("CurrentError: " + currentError);
            //Console.WriteLine("CurrentOutput: " + currentOutput);
            float average;

            if (setAverage)
            {
                movingAverage.FillWindow(currentError);
                setAverage = false;
                LcdConsole.WriteLine("Current error:" + currentError.ToString());
                LcdConsole.WriteLine("Set average:" + setAverage);
                //Console.WriteLine("Set average");
            }
            else
            {
                movingAverage.Update(currentError);
            }
            average = movingAverage.GetAverage();
            //Console.WriteLine("Average: " + average);
            if (average <= 5.0f && average >= -5.0f)
            {
                //Console.WriteLine("Within limits");
                //Console.WriteLine("Average " + average);
                if (brake)
                {
                    motor.Brake();
                }
                else
                {
                    motor.SetPower(0);
                }
                setAverage = true;
                return(true);
            }
            return(false);

            /*bool errorOk = currentError == 0;
             * //Console.WriteLine("Error ok:" + errorOk);
             * bool outputOk = currentOutput == 0;
             * //Console.WriteLine("output ok:" + outputOk);
             * return errorOk && outputOk;*/
        }