/// <summary> /// ムービーアセットをCriの成果物置き場からUnityの管理下にインポート. /// </summary> private static void UpdateMovieAssets(CriAssetConfig config, string scriptPath, string internalResourcesFolderName, string externalResourcesFolderName) { var importPath = config.MovieImportInfo.ImportPath; var folderName = config.MovieImportInfo.FolderName; var assetExtensions = new string[] { CriAssetDefinition.UsmExtension }; var assetDirInternal = PathUtility.Combine(new string[] { UnityPathUtility.AssetsFolder, internalResourcesFolderName, folderName }); var updateScript = UpdateCriAssets( importPath, folderName, internalResourcesFolderName, externalResourcesFolderName, assetExtensions ); if (updateScript) { MovieScriptGenerator.Generate(scriptPath, assetDirInternal); } }
/// <summary> /// ムービーアセットをCriの成果物置き場からUnityの管理下にインポート. /// </summary> private static void UpdateMovieAssets(MovieConfig config, string scriptPath, string internalResourcesFolderName, string externalResourcesFolderName) { var criExportDir = config.CriExportDir; var rootFolderName = config.RootFolderName; var assetExtensions = new string[] { CriAssetDefinition.UsmExtension }; var assetDirInternal = PathUtility.Combine(new string[] { UnityPathUtility.AssetsFolder, internalResourcesFolderName, rootFolderName }); var updateScript = UpdateCriAssets( criExportDir, rootFolderName, internalResourcesFolderName, externalResourcesFolderName, assetExtensions ); if (updateScript) { MovieScriptGenerator.Generate(scriptPath, assetDirInternal); } }