// Chromecast 按鈕事件
    public void ChromecastButton()
    {
        if (!IsChromecast)
        {
            IsChromecast  = true;
            HiddenStatus  = 4;
            HiddenCounter = 0;

            Navbar.gameObject.SetActive(false);
            Footer.gameObject.SetActive(false);

            #region 暫停播放
            MovieManger movieM = MoviePlane.GetComponent <MovieManger>();
            movieM.movie.Stop();
            movieM.soundSource.Stop();
            MoviePlane.GetComponent <RawImage>().color = Color.black;

            movieM.ResetTime();
            this.GetComponent <MovieTimeLineEvent>().enabled = true;
            #endregion

            // 任務二開始
            counter.UpgradeToNextLevel(1);
        }
    }
    void Update()
    {
        switch (HiddenStatus)
        {
        case 0:
            HiddenCounter += Time.deltaTime;

            // 判斷是否閒適夠久,如果夠久,就開始縮起來
            if (HiddenCounter >= HiddenTime)
            {
                HiddenCounter = 0;
                HiddenStatus  = 1;

                // 從頭到目標的速度
                NavbarMoveSpeed = NavbarEndPosY - Navbar.localPosition.y;
                FooterMoveSpeed = FooterEndPosY - Footer.localPosition.y;
            }
            break;

        case 1:
            HiddenCounter += Time.deltaTime;

            // 判斷隱藏的條件
            if (HiddenCounter >= HiddenProgress)
            {
                HiddenStatus  = 2;
                HiddenCounter = 0;

                Navbar.localPosition = new Vector3(0, NavbarEndPosY, 0);
                Footer.localPosition = new Vector3(0, FooterEndPosY, 0);
            }
            else
            {
                Navbar.localPosition += new Vector3(0, NavbarMoveSpeed, 0) / HiddenProgress * Time.deltaTime;
                Footer.localPosition += new Vector3(0, FooterMoveSpeed, 0) / HiddenProgress * Time.deltaTime;
            }
            break;

        case 2:
            // 隱藏,所以不用動作
            break;

        case 3:
            HiddenCounter += Time.deltaTime;

            if (HiddenCounter >= HiddenProgress)
            {
                HiddenStatus  = 0;
                HiddenCounter = 0;

                Navbar.localPosition = new Vector3(0, NavStartPosY, 0);
                Footer.localPosition = new Vector3(0, FooterStartPosY, 0);
            }
            else
            {
                Navbar.localPosition -= new Vector3(0, NavbarMoveSpeed, 0) / HiddenProgress * Time.deltaTime;
                Footer.localPosition -= new Vector3(0, FooterMoveSpeed, 0) / HiddenProgress * Time.deltaTime;
            }
            break;

        case 4:
            HiddenCounter += Time.deltaTime;

            // 這部分是做當要 chromecast 的時候,會把整個縮小的流程
            if (HiddenCounter >= ChromecastCount)
            {
                HiddenStatus  = 5;
                HiddenCounter = 0;

                MoviePlane.localPosition = ChromecastPos;
                MoviePlane.sizeDelta     = ChromecastSize;

                #region 重新播放
                MovieManger movieM = MoviePlane.GetComponent <MovieManger>();
                movieM.movie.Play();
                movieM.soundSource.Play();
                MoviePlane.GetComponent <RawImage>().color = Color.white;

                // 時間歸零
                movieM.ResetTime();
                #endregion
            }
            else
            {
                Vector3 diffPos  = ChromecastPos - CurrentPos;
                Vector2 diffSize = ChromecastSize - Currentsize;

                MoviePlane.anchoredPosition3D = diffPos * HiddenCounter / ChromecastCount + CurrentPos;
                MoviePlane.sizeDelta          = diffSize * HiddenCounter / ChromecastCount + Currentsize;
            }
            break;
        }
    }