Beispiel #1
0
    private State CreateFiringState()
    {
        var firing = _stateMachine.CreateState(States.Firing);

        firing.onEnter = delegate
        {
            Debug.Log($"Entering state {firing.id}");
            _animator.SetInteger("state", (int)firing.id);
            _mover.IsStopped = true;
        };

        firing.onFrame = delegate
        {
            var hitObject = _scanner.FireScan(_target);
            if (hitObject == null)
            {
                _target = hitObject;
                _stateMachine.TransitionTo(States.Scouting);
            }
            else
            {
                if ((Time.time - timeOfLastBulletFired) > _timeBetweenShots)
                {
                    Fire();
                }
                _mover.FireMove(_target);
            }
        };

        firing.onExit = delegate
        {
            Debug.Log($"Exiting state {firing.id}");
        };
        return(firing);
    }