public void AddMovementType(MovementType move)
    {
        if (movements == null)
        {
            movements = new List <MovementType>();
        }
        move.SetPlayerComponents(movement, playerInput);

        if ((move as WallrunMovement) != null) //If this move type is a Wallrunning
        {
            wallrun = (move as WallrunMovement);
        }
        else if ((move as SurfaceSwimmingMovement) != null) //If this move type is a Surface Swimming
        {
            swimming = (move as SurfaceSwimmingMovement);
        }

        movements.Add(move);
    }