public void NextMovementStrategy() { pct += 0.05f; switch (rnd.Next(2)) { case 0: currentMoveStrategy = new MovementStrategies.Down(); break; default: currentMoveStrategy = new MovementStrategies.SpacyZigZag(); break; } currentMoveStrategy.IncressSpeed(pct); }
public Game() { win = new Window("Mad man", 500, 500); gameTimer = new GameTimer(60, 60); score = new Score(new Vec2F(0.05f, 0.8f), new Vec2F(0.2f, 0.2f)); gameState = GameState.GamePlaying; GameOverDisPlay = new GameOverDisPlay(); player = new Player( new DynamicShape(new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)), new Image(System.IO.Path.Combine("Assets", "Images", "Player.png")), this); enemyStrides = ImageStride.CreateStrides(4, System.IO.Path.Combine("Assets", "Images", "BlueMonster.png")); enemies = new EntityContainer <Enemy>(); AddEnemies(new Squadron.Formation(6)); currentMoveStrategy = new MovementStrategies.NoMove(); playerShots = new EntityContainer <PlayerShot>(); explosionStrides = ImageStride.CreateStrides(8, System.IO.Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(8); eventBus = new GameEventBus <object>(); eventBus.InitializeEventBus(new List <GameEventType>() { GameEventType.InputEvent, GameEventType.WindowEvent, GameEventType.PlayerEvent, }); win.RegisterEventBus(eventBus); eventBus.Subscribe(GameEventType.InputEvent, this); eventBus.Subscribe(GameEventType.WindowEvent, this); eventBus.Subscribe(GameEventType.PlayerEvent, player); }