Beispiel #1
0
 public override float HitPosition(Collider hitCollider, float incomingAttack, Weapon useWeapon)
 {
     if (movementController && useWeapon.GetParentMovement() && movementController.BlockAttack(useWeapon.GetParentMovement().transform.position, out Weapon blockWeapon))
     {
         return(blockWeapon.HitPosition(blockWeapon.GetComponentInChildren <Collider>(), incomingAttack, useWeapon));
     }
     return(base.HitPosition(hitCollider, incomingAttack, useWeapon));
 }