Beispiel #1
0
    // Update is called once per frame
    public virtual void Update()
    {
        switch (state)
        {
        default:
        case State.Idle:
            break;

        case State.Moving:



            if (gameObject.GetComponent <Seek>() == null)
            {
                seek = gameObject.AddComponent <Seek>();
            }

            if (curFlowField == null)
            {
                return;
            }

            Cell    cellBelow     = curFlowField.GetCellFromWorldPos(gameObject.transform.position);
            Vector3 moveDirection = new Vector3(cellBelow.bestDirection.vector.x, 0, cellBelow.bestDirection.vector.y);

            ai.dest = curFlowField.getNeighbour(cellBelow, cellBelow.bestDirection);



            seek.dest   = ai.dest;
            seek.target = ai.target;



            if ((gameObject.transform.position - finalDest).magnitude < 1)
            {
                //Stop
                movement.stop();
                Destroy(seek);
                state = State.Idle;

                arrived = true;
            }
            break;
        }
    }
Beispiel #2
0
 public void stop()
 {
     agent.stop();
 }