void CheckRollIntent(float jumpDirY)
    {
        float angle = Mathf.Asin(jumpDirY) * Mathf.Rad2Deg;

        if (angle < JUMP_ROLL_MARGIN)
        {
            mov2D.SetRollIntent(true);
        }
        //if (Input.GetKeyUp(KeyCode.Space) || Input.GetMouseButtonUp(1) || Input.GetKeyUp(KeyCode.Z))
        //    mov2D.SetRollIntent(false);
    }