static void Tile_SpriteCollision(Gondwana.Common.EventArgs.CollisionEventArgs e) { foreach (Collision collision in e.Collisions) { Sprite sprite = collision.SecondaryTile as Sprite; Movement movement = sprite.SpriteMovement; //switch (collision.CollisionDirectionFrom) //{ // case CollisionDirectionFrom.N: movement.Stop(); movement.AddMovePoint(0.500, new PointF(sprite.GridCoordinates.X, sprite.GridCoordinates.Y - 1)); movement.AddMovePoint(0.500, new PointF(sprite.GridCoordinates.X + 1, sprite.GridCoordinates.Y - 1)); movement.AddMovePoint(0.500, new PointF(sprite.GridCoordinates.X + 1, sprite.GridCoordinates.Y)); movement.AddMovePoint(0.500, new PointF(sprite.GridCoordinates.X, sprite.GridCoordinates.Y)); movement.AddMovePoint(movement.CurrentMovePoint); //movement.AddMovePoint(movement.CurrentMovePoint.NextMovePoint); //movement.Start(1000, new PointF(sprite.GridCoordinates.X, sprite.GridCoordinates.Y - 1)); //movement.AddMovePoint(500, new PointF(sprite.GridCoordinates.X, sprite.GridCoordinates.Y - (float)1.5)); //MessageBox.Show("total time: " + movement.TimeRemaining.ToString()); movement.Start(); // break; //case CollisionDirectionFrom.NE: // break; //case CollisionDirectionFrom.E: // break; //case CollisionDirectionFrom.SE: // break; //case CollisionDirectionFrom.S: // break; //case CollisionDirectionFrom.SW: // break; //case CollisionDirectionFrom.W: // break; //case CollisionDirectionFrom.NW: // break; //case CollisionDirectionFrom.Center: // break; //} } }