Beispiel #1
0
    public void Input_State(InputEvent @event)
    {
        _moveNode.Input_State(@event);

        if (_jumpCount < Jump_Max_Count && @event.IsActionPressed("button_A"))
        {
            _Movement_Jump();
        }
    }
Beispiel #2
0
 public void Input_State(InputEvent @event)
 {
     _moveNode.Input_State(@event);
 }