} //Is the Green lever facing up // Start is called before the first frame update void Start() { lockedDoor = GameObject.Find("LockDoor").GetComponent <LockedDoor>(); //Connects the locked door script to this script moveWaterUp = GameObject.Find("Pool").GetComponent <MoveWaterUp>(); //Connects the Move water script to this script rotateLevers = GetComponent <RotateLevers>(); //Connects the Rotate lever script to this script isInteracted = false; isRedUp = true; isBlueUp = true; isGreenUp = true; }
// Start is called before the first frame update void Start() { moveWaterUp = GameObject.Find("Pool").GetComponent <MoveWaterUp>(); //Connects the Move water up script to this script }