Inheritance: MonoBehaviour
Beispiel #1
0
    void Effect()
    {
        //Quaternion rot = Quaternion.Euler(Random.Range(-25.0f, 25.0f), Random.Range(-25.0f, 25.0f), 0);
        Transform bullet = Instantiate(bulletTrailPrefab, firePoint.position, firePoint.rotation);
        MoveTrail trail  = bullet.GetComponent <MoveTrail>();

        trail.setDamage(weaponDamage);

        if (!didHit)
        {
            trail.setScoreMultiplier(1);                                                            //Reset Score Multiplier.
        }
        else if ((Time.time - this.lastShotTime) < 1)                                               //If the time from the last shot is less than 1 second, then add to the score multiplier.
        {
            trail.setScoreMultiplier(trail.getScoreMultiplier() + (Time.time - this.lastShotTime)); //Increment Score Multiplier.
        }
        GameMaster.updateScoreMultiplier(trail.getScoreMultiplier());                               //Update the score multiplier.

        //bulletTrailPrefab.rotation *= rot;

        AudioSource.PlayClipAtPoint(gunShotAudio, new Vector3(firePoint.position.x, firePoint.position.y, firePoint.position.z), gunShotVolume);

        Transform muzzleClone = Instantiate(muzzleFlashPrefab, firePoint.position, firePoint.rotation) as Transform;

        muzzleClone.parent = firePoint;
        float size = Random.Range(5.5f, 6f);

        muzzleClone.localScale = new Vector3(size, size, size);
        Destroy(muzzleClone.gameObject, 0.05f);

        rotZ += Random.Range(0, 360);
        shellPoint.rotation = Quaternion.Euler(shellPoint.rotation.x, shellPoint.rotation.y, rotZ);
        Transform shellClone = Instantiate(bulletShellPrefab, shellPoint.position, shellPoint.rotation) as Transform;

        shellClone.localScale = new Vector3(shellScale, shellScale, shellScale);
        Destroy(shellClone.gameObject, 10f);
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     player  = GameObject.FindObjectOfType <PlayerController>();
     grapple = GameObject.FindObjectOfType <MoveTrail>();
 }