Beispiel #1
0
    public void SpawnGFrenzPickup()
    {
        GameObject    go  = Instantiate(gfParts, MiddlePosition(), Quaternion.identity);
        MoveTowardsUI mtu = go.GetComponent <MoveTowardsUI>();

        //mtu.cam = myPlayer.myCam;
        mtu.uiElement = UIManager.UIM.gFrenzHelpers[teamNum].progressTexts[0].rectTransform;
        //mtu.speed = 0.5f;
        //go.transform.SetParent(UIManager.UIM.gFrenzHelpers[teamNum].progressTexts[0].transform);
    }
Beispiel #2
0
 void Start()
 {
     effect.playOnAwake          = false;
     moveTowardsUI               = gameObject.AddComponent <MoveTowardsUI>();
     moveTowardsUI.Speed         = 1;
     moveTowardsUI.StopOnArrival = true;
     moveTowardsUI.MoveInZ       = false;
     audioSource             = gameObject.AddComponent <AudioSource>();
     audioSource.playOnAwake = false;
     audioSource.clip        = soundCoin;
 }