public void SpawnGFrenzPickup() { GameObject go = Instantiate(gfParts, MiddlePosition(), Quaternion.identity); MoveTowardsUI mtu = go.GetComponent <MoveTowardsUI>(); //mtu.cam = myPlayer.myCam; mtu.uiElement = UIManager.UIM.gFrenzHelpers[teamNum].progressTexts[0].rectTransform; //mtu.speed = 0.5f; //go.transform.SetParent(UIManager.UIM.gFrenzHelpers[teamNum].progressTexts[0].transform); }
void Start() { effect.playOnAwake = false; moveTowardsUI = gameObject.AddComponent <MoveTowardsUI>(); moveTowardsUI.Speed = 1; moveTowardsUI.StopOnArrival = true; moveTowardsUI.MoveInZ = false; audioSource = gameObject.AddComponent <AudioSource>(); audioSource.playOnAwake = false; audioSource.clip = soundCoin; }