void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag.Equals("thePlayer") || other.tag.Equals("fishFood"))
        {
            if (anim != null)
            {
                if (eating)
                {
                    timer -= Time.fixedDeltaTime;

                    if (timer < 0)
                    {
                        MoveRandom move = gameObject.GetComponentInParent <MoveRandom>();
                        //move.movementEnabled = true;
                        // Destroy(other.gameObject);
                        eating = false;
                        anim.ResetTrigger("eating");
                    }
                }
                else
                {
                    eating = true;
                    MoveRandom move = gameObject.GetComponentInParent <MoveRandom>();
                    move.movementEnabled = false;
                    anim.SetTrigger("eating");
                    timer = 1;
                    other.gameObject.GetComponent <FishInTheSeaDieScript>().Die(timer);
                }
            }
        }
        else
        {
            //Debug.Log("No Collision");
        }
    }
 public override void Start()
 {
     rb = GetComponent<Rigidbody>();
     maxSpeed = 5.0f;
     maxDistance = 5.0f;
     energy = 1000;
     currentState = new MoveRandom();
 }
Beispiel #3
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 // Use this for initialization
 void Start()
 {
     move = GetComponent <MoveRandom>();
 }
 private void Awake()
 {
     followDirection = GetComponent <FollowDirection>();
     moveRandom      = GetComponent <MoveRandom>();
 }