void OnTriggerEnter(Collider coll) { if (coll.gameObject.tag == "Ally") { MoveMotor motor = coll.gameObject.GetComponent <MoveMotor>(); motor.master.screenshake.Shake(AllyScreenshakeStrength, AllyScreenshakeTime); motor.Incinerate(); } }
void SpawnPlayer(LevelData levelData) { player = Instantiate(PlayerPrefab, levelData.playerSpawn); playerMotor = player.GetComponent <MoveMotor>(); playerMotor.master = master; player.transform.parent = levelData.transform; master.player = player; Destroy(levelData.playerSpawn.gameObject); }
void CheckCollision(Collision coll) { GameObject collObj = coll.gameObject; if (collObj.tag == "Ally") { //|| collObj.tag == "Player") master.screenshake.Shake(AllyScreenshakeStrength, AllyScreenshakeTime); MoveMotor motor = collObj.GetComponent <MoveMotor>(); GameObject pointObject = Instantiate(PointLoseParticle, collObj.transform); pointObject.transform.parent = pointObject.transform.parent.parent; pointObject.transform.localEulerAngles = Vector3.zero; motor.DieAlly(); } /* else if (collObj.tag == "NPC") * { * MoveMotor motor = collObj.GetComponent<MoveMotor>(); * motor.DieNPC(); * }*/ else if (collObj.tag == "Player" && !playerDied) { playerDied = true; master.screenshake.Shake(playerScreenshakeStrength, playerScreenshakeTime); collObj.active = false; GameObject particleObject = Instantiate(PlayerDeathParticle, collObj.transform); particleObject.transform.parent = transform.root; particleObject.transform.GetChild(0).GetComponent <ParticleSystem>().Emit(1); master.saveHandler.EndGame("DEATH", 1); } if (collObj.tag != "Enemy") { GameObject particleObj = Instantiate(explodeParticles, transform); particleObj.transform.parent = transform.parent; particleObj.GetComponent <ParticleSystem>().Emit(10); Destroy(gameObject); } }
void SpawnNPC(LevelData levelData) { int maxAllies = master.saveHandler.GetAllies(); int maxNonCon = master.controls.NPCCount - maxAllies; Debug.Log(maxNonCon + " max"); int allyCount = 0; int nonConCount = 0; if (levelData.isTutorial) { maxAllies = 0; maxNonCon = 5; } while (allyCount < maxAllies || nonConCount < maxNonCon) //keep looping until all allies and noncons are in places { foreach (LevelData.NPCSpawn npcSpawn in levelData.npcSpawn) { foreach (Transform child in levelData.transform) { if (child.name.Contains(npcSpawn.keyTerm)) { NPCHandler.NPCMode npcMode = npcSpawn.mode; if (npcMode == NPCHandler.NPCMode.NONCON) { // Debug.Log("checking: " + nonConCount + " .... " + maxNonCon); } if (npcMode == NPCHandler.NPCMode.ALLY && allyCount < maxAllies || npcMode == NPCHandler.NPCMode.NONCON && nonConCount < maxNonCon) { GameObject npc = Instantiate(npcSpawn.NPCPrefab, child); npc.transform.parent = levelData.transform; npc.name = "NPC [" + npcSpawn.keyTerm.Replace("Spawn", "") + "]"; NPCHandler npcHandler = npc.GetComponent <NPCHandler>(); npcHandler.master = master; npcHandler.SetMode(npcSpawn.mode); MoveMotor motor = npc.GetComponent <MoveMotor>(); motor.master = master; if (npcMode == NPCHandler.NPCMode.ALLY) { allyCount++; // Debug.Log("add ally111"); } else if (npcMode == NPCHandler.NPCMode.NONCON) { nonConCount++; } } } } } } foreach (LevelData.NPCSpawn npcSpawn in levelData.npcSpawn) { foreach (Transform child in levelData.transform) { if (child.name.Contains(npcSpawn.keyTerm)) { Destroy(child.gameObject); } } } }
void Start() { // get reference to the MoveMotor component once characterController = GetComponent<MoveMotor>(); }
void Start() { characterController = GetComponent<MoveMotor>(); }