public void init() { role = GetComponent <PlayerControl>(); movDct = GetComponent <MoveDetect>(); model = transform.FindChild("body").FindChild("model"); }
public void Init() { role = GetComponent <PlayerControl>(); movDct = GetComponent <MoveDetect>(); groundDct = GetComponent <GroundDetect>(); _animator = GetComponent <AnimatorControl>(); //roleActionsControl = RoleActionsInputBindings.ActionsBindings(); }
public void init() { GameManager.Instance.AddRoleListener(this); role = GetComponent <PlayerControl>(); movDct = GetComponent <MoveDetect>(); model = transform.Find("body").Find("model"); }
private void InitializeContext() { //Create notify icon, with it's context menu: components = new Container(); notifyIcon = new NotifyIcon(components) { ContextMenuStrip = new ContextMenuStrip(), Visible = true }; UpdateNotifyIcon(); ToolStripMenuItem item = new ToolStripMenuItem("&Exit"); item.Click += ExitItem_Click; notifyIcon.ContextMenuStrip.Items.Add(item); //Create WindowsEvent hook: winEventDelegate = new WinAPI.WinEventDelegate(WinEventCallback); GCSafetyHandle = GCHandle.Alloc(winEventDelegate); winEventHook = WinAPI.SetWinEventHook(WinAPI.EVENT_SYSTEM_MOVESIZESTART, WinAPI.EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, winEventDelegate, 0, 0, WinAPI.WINEVENT_OUTOFCONTEXT | WinAPI.WINEVENT_SKIPOWNPROCESS); SystemEvents.DisplaySettingsChanged += new EventHandler(SystemEvents_DisplaySettingsChanged); moveDetect = new MoveDetect(BeginMovingWindow, EndMovingWindow, ContinueMovingWindow); }