Inheritance: MonoBehaviour
Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.CompareTag("Hit"))
     {
         mc           = collider.GetComponent <MoveCircle>();
         mc.sicronizo = true;
     }
 }
Beispiel #2
0
    void OnTriggerEnter2D(Collider2D otherCollider)
    {
        MoveCircle ta = otherCollider.gameObject.GetComponent <MoveCircle>();

        if (ta != null)
        {
            checkPos = true;
        }
    }
Beispiel #3
0
    void OnTriggerEnter2D(Collider2D otherCollider)
    {
        MoveRect   ta  = otherCollider.gameObject.GetComponent <MoveRect>();
        MoveTri    ta1 = otherCollider.gameObject.GetComponent <MoveTri>();
        MoveCircle ta2 = otherCollider.gameObject.GetComponent <MoveCircle>();

        if (ta != null || ta1 != null || ta2 != null)
        {
            theCounter1 += 1;
        }
    }
    void Awake()
    {
        movimento = GetComponent <MovimentoPersonagem>();
        camera    = GameObject.FindWithTag("MainCamera").GetComponent <Camera>();
        AudioProcessor processor = GameObject.FindWithTag("MainCamera").GetComponent <AudioProcessor> ();

        processor.onBeat.AddListener(onOnbeatDetected);

        mv = GameObject.FindWithTag("Hit").GetComponent <MoveCircle> ();

        mira = GameObject.FindGameObjectWithTag("mira");
        mira.SetActive(false);
    }