Beispiel #1
0
 async void MoveRandomly()
 {
     while (IsAlive)
     {
         var moveAction = new MoveBy(0.75f, new Vector3(RandomHelper.NextRandom(-0.4f, 0.4f), RandomHelper.NextRandom(-0.3f, 0.3f), 0));
         await Node.RunActionsAsync(moveAction, moveAction.Reverse());
     }
 }
Beispiel #2
0
 /// <summary>
 /// Set boundaries for random movements
 /// </summary>
 protected async void MoveRandomly(float minX, float maxX, float minY, float maxY, float duration)
 {
     while (IsAlive)
     {
         var moveAction = new MoveBy(duration, new Vector3(RandomHelper.NextRandom(minX, maxX), RandomHelper.NextRandom(minY, maxY), 0));
         await Node.RunActionsAsync(moveAction, moveAction.Reverse());
     }
 }
Beispiel #3
0
        public override void OnAttachedToNode(Node node)
        {
            base.OnAttachedToNode(node);
            Application.Input.TouchEnd   += Input_TouchEnd;
            Application.Input.TouchBegin += Input_TouchBegin;

            cubeNode          = node.CreateChild();
            cubeNode.Position = new Vector3(1000, 1000, 1000);
            cubeNode.SetScale(0.02f);
            var box = cubeNode.CreateComponent <Box>();

            box.Color = Color.White;

            var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));

            cubeNode.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
            cubeNode.RunActionsAsync(new RepeatForever(moveAction, moveAction.Reverse()));

            camera = Scene.GetChildrenWithComponent <Camera>(true).First().GetComponent <Camera>();
            octree = Scene.GetComponent <Octree>(true);
        }
Beispiel #4
0
        protected override async void Start()
        {
            base.Start();
            clientConnection = new ClientConnection();
            clientConnection.Disconnected += ClientConnection_Disconnected;
            clientConnection.RegisterForRealtimeUpdate(GetCurrentPositionDto);
            clientConnection.RegisterFor <PointerPositionChangedDto>(OnClientPointerChanged);

            Zone.AmbientColor           = new Color(0.3f, 0.3f, 0.3f);
            DirectionalLight.Brightness = 0.5f;

            environmentNode     = Scene.CreateChild();
            EnableGestureTapped = true;

            cubeNode = environmentNode.CreateChild();
            cubeNode.SetScale(0.2f);
            cubeNode.Position = new Vector3(1000, 1000, 1000);
            var box = cubeNode.CreateComponent <Box>();

            box.Color = Color.White;

            var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));

            cubeNode.RunActions(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
            cubeNode.RunActions(new RepeatForever(moveAction, moveAction.Reverse()));

            //material = Material.FromColor(Color.Gray); //-- debug mode
            material = Material.FromColor(Color.Transparent, true);

            await RegisterCortanaCommands(new Dictionary <string, Action> {
                { "stop spatial mapping", StopSpatialMapping }
            });

            while (!await ConnectAsync())
            {
            }
        }