public void ReplaceMovableSpriteSettings(MovableSpriteSettings newValue)
    {
        var index     = GameComponentsLookup.MovableSpriteSettings;
        var component = (MovableSpriteSettingsComponent)CreateComponent(index, typeof(MovableSpriteSettingsComponent));

        component.value = newValue;
        ReplaceComponent(index, component);
    }
    public GameEntity SetMovableSpriteSettings(MovableSpriteSettings newValue)
    {
        if (hasMovableSpriteSettings)
        {
            throw new Entitas.EntitasException("Could not set MovableSpriteSettings!\n" + this + " already has an entity with MovableSpriteSettingsComponent!",
                                               "You should check if the context already has a movableSpriteSettingsEntity before setting it or use context.ReplaceMovableSpriteSettings().");
        }
        var entity = CreateEntity();

        entity.AddMovableSpriteSettings(newValue);
        return(entity);
    }
    public void ReplaceMovableSpriteSettings(MovableSpriteSettings newValue)
    {
        var entity = movableSpriteSettingsEntity;

        if (entity == null)
        {
            entity = SetMovableSpriteSettings(newValue);
        }
        else
        {
            entity.ReplaceMovableSpriteSettings(newValue);
        }
    }