void FingerSlap() { if (mouseWeapon.GetMouseHitPower() != 0) { SpawnCurrency(mouseWeapon.GetPower(), mouseWeapon.GetMouseHitPower()); } }
// Update is called once per frame void Update() { if (mouseWeapon.DidMouseChangeSide()) { SetTargetZRot(mouseWeapon.GetMouseHitPower() * rotForceMultiplier); } HandleRotation(); }