// Use this for initialization
 void Start()
 {
     cam             = GameObject.Find("Main Camera").GetComponent <Camera>();
     marker          = GameObject.Find("MouseMarkerSphere");
     playerCharacter = GameObject.Find("PlayerCharacter");
     markerScript    = marker.GetComponent <MouseMarker>();
     playerScript    = playerCharacter.GetComponent <PlayerController>();
 }
Beispiel #2
0
        public Mouse(int graphicX, int graphicY, int x, int y, int width, int height, char marker)
        {
            this.graphicX = graphicX;
            this.graphicY = graphicY;

            this.X = x;
            this.Y = y;
            this.newX = this.X;
            this.newY = this.Y;
            this.Width = width;
            this.Height = height;
            this.Bounds = new Rectangle(this.graphicX, this.graphicY, this.Width, this.Height);
            this.marker = marker;
            this.direction = (MouseMarker)marker;
            this.mouseImage = GraphicMazeGame.Properties.Resources.mouseRight;
        }
Beispiel #3
0
        public void move(MouseMarker newDirection)
        {
            this.direction = newDirection;
            this.marker = (char) this.direction;

            switch (this.direction)
            {
                case MouseMarker.LEFT:
                    this.newX--;
                    break;
                case MouseMarker.UP:
                    this.newY--;
                    break;
                case MouseMarker.RIGHT:
                    this.newX++;
                    break;
                case MouseMarker.DOWN:
                    this.newY++;
                    break;
            }
        }
Beispiel #4
0
        /// <summary>
        /// Public method of maze to move the internal mouse
        /// An enum of directionality is used to seperate keyboard 
        /// </summary>
        /// <param name="newDirection"></param>
        public void moveMouse(MouseMarker newDirection)
        {
            //set newX and newY
            this.mouse.move(newDirection);

            if(this.mouse.getNewY() >= 0
            && this.mouse.getNewY() < this.mazeHeight
            && this.mouse.getNewX() >= 0
            && this.mouse.getNewX() < this.mazeWidth)
            {
                char mazeCell = this.maze[this.mouse.getNewY()][this.mouse.getNewX()];
                if (mazeCell == ' ')
                {
                    StringBuilder temp = new StringBuilder(this.maze[this.mouse.Y]);
                    temp[this.mouse.X] = ' ';
                    this.maze[this.mouse.Y] = temp.ToString();

                    //update X and Y internally
                    this.mouse.confirmMove();
                }
                else if (mazeCell == 'E')
                {
                    this.GameOver = true;
                }
                else
                {
                    //reset newX and newY
                    this.mouse.failedMove();
                }
            }
            else
            {
                this.mouse.failedMove();
            }

            this.refreshMouseDirection();
        }