Beispiel #1
0
    public void StartGame()
    {
        score                 = 0;
        gameState             = GameState.play;
        currentTime           = startTime;
        mainScoreDisplay.text = score.ToString();
        mainTimerDisplay.text = score.ToString();
        menuCanvas.SetActive(false);
        mainCanvas.SetActive(true);
        sp.Spawn();
#if UNITY_STANDALONE || UNITY_EDITOR || UNITY_WEBGL
        ml.LockCursor(true);
#endif
    }
    public void GameOver()
    {
        CurrentState = GameState.GameOver;

        ChangeMusic(GameOverMusic);

        //moram prikazati kursor jer mi treba
        if (_mouseLooker)
        {
            _mouseLooker.LockCursor(false);
            _mouseLooker.enabled = false;
        }
        ResumeGameButton.gameObject.SetActive(false);
        NextLevelButton.gameObject.SetActive(false);
        GamePlayCanvas.gameObject.SetActive(true);
        GameOverCanvas.gameObject.SetActive(true);
    }