// Start is called before the first frame update
 void Start()
 {
     m_button = GetComponent <Button>();
     m_mouseFollowingBehaviour = GetComponent <MouseFollowingBehaviour>();
     m_mouseOveringCheck       = GetComponent <MouseOveringCheck>();
     m_nodeData = new NodeData();
 }
 private void Start()
 {
     m_rectTransform           = GetComponent <RectTransform>();
     m_mouseFollowingBehaviour = GetComponent <MouseFollowingBehaviour>();
 }