Beispiel #1
0
    SawNoteNumber note_num_script; // 파괴 X 싱글톤, 노트모은개수 확인

    void Start()
    {
        Cursor.lockState = CursorLockMode.None;

        mainCam           = GetComponent <Camera>();//Camera.main;
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();
        //layerMask = 1 << LayerMask.NameToLayer("Item");

        selectSlot_script = GameObject.FindObjectOfType <SelectSlot>();

        text_script            = puzzleText.gameObject.GetComponent <FadeAni_text>();
        guide_script           = puzzleImage.gameObject.GetComponent <FadeAni_guide>();
        guideController_script = puzzleImage.gameObject.GetComponent <GuideCaption_Controller>();

        ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_1stage>();
        CarPuzzle_script = GameObject.FindObjectOfType <MouseController_CarPuzzle>();

        boxOpen_script = GameObject.FindObjectOfType <BoxOpen>();

        viewNote_script = GameObject.FindObjectOfType <ViewNote_01>();

        checkRange_Script = GameObject.FindObjectOfType <CheckRange>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();
    }
Beispiel #2
0
    void Start()
    {
        speed = 10.0f;

        isMoving    = false;
        direction   = Vector3.zero;
        destination = Vector3.zero;

        blockType = (BlockType)bType;

        clear = false;

        //BlockUnit의 트리거로 초기화를 했을때 필요
        //if ((int)blockType % 2 == 0)
        //    location = new int[2];
        //else
        //    location = new int[3];
        //System.Array.Clear(location, 0, location.Length);
        //init = false;

        blockManager = GameObject.Find("BlockManager").GetComponent <BlockManager>();

        mouseController = GameObject.Find("MouseCotroller").GetComponent <MouseController_CarPuzzle>();

        _origin_pos = transform.position;

        _origin_location = new int[location.Length];
        for (int i = 0; i < _origin_location.Length; i++)
        {
            _origin_location[i] = location[i];
        }
    }
Beispiel #3
0
    void Start()
    {
        mainCamera = Camera.main;
        bpCamera   = GetComponent <Camera>();

        mainListener = mainCamera.GetComponent <AudioListener>();
        fpListener   = GetComponent <AudioListener>();

        //초기화
        mainListener.enabled = true;
        fpListener.enabled   = false;

        spotlight_script = GameObject.FindObjectOfType <FadeAni_Spotlight>();
        actionController = mainCamera.GetComponent <ActionController_01>();
        carPuzzle_script = GameObject.FindObjectOfType <MouseController_CarPuzzle>();

        playerController = GameObject.FindObjectOfType <Player_1stage>();
    }