// Use this for initialization
 void Start()
 {
     explode = GetComponentInChildren <ParticleSystem> ();
     //explode.Stop();
     mouseClickShoot = GetComponent <PlayerShoot> () as MouseClickShoot;
     cur_score       = scoreUIMgr.GetScore();
     pre_score       = cur_score;
 }
Beispiel #2
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 void Start()
 {
     mouseShoot = GetComponentInParent <MouseClickShoot> ();
 }