public void ShootCannon() { GameObject thisCannonBall = Instantiate(cannonBall, transform.position, transform.rotation); thisCannonBall.GetComponent <Rigidbody>().AddRelativeForce(firePower, 0, 0, ForceMode.Impulse); thisCannonBall.GetComponent <CannonBall>().SetMountainTops(MountainGenerator.GetMountainTops()); thisCannonBall.GetComponent <CannonBall>().SetMountainTop(MountainGenerator.GetMountainTop()); }
// Update is called once per frame void Update() { if (_turkey.minX > 8.04) { Destroy(gameObject); TurkeyFactory.DecrementTurkeyAmount(); } jumpTimer += Time.deltaTime; if (_turkey.grounded && jumpTimer > jumpPeriod) { jumpTimer = 0.0f; System.Random rnd = new System.Random(); if (rnd.NextDouble() < 0.6) { _turkey.TurkeyJump(); } } if (Input.GetKeyDown(KeyCode.S)) { _turkey.SlightJump(); } float wf = 0; if (_turkey.maxX > -8.77) { wf = -0.008f; } if (_turkey.minY > MountainGenerator.GetMountainTop()) { _turkey.UpdateTurkey(Wind.currentWind * 0.02f, wf); } else { _turkey.UpdateTurkey(0, wf); } RenderPoints(); RenderLines(); time += Time.deltaTime; CannonBallCollisionDetection(); if (time >= interpolationPeriod) { time = 0.0f; if (_turkey.grounded && _turkey.maxX < -8.77) { TurkeyLateralMove(); } } MountainCollisionDetection(); }