protected NPC()
 {
     localPathing.GridSize = 0.3f;
     highLevelGoalState = new HighLevelGoalState(this);
     navMeshLevelGoalState = new NavMeshLevelGoalState(this);
     motionLevelGoalState = new MotionLevelGoalState(this);
 }
 protected NPC()
 {
     localPathing.GridSize = 0.3f;
     highLevelGoalState    = new HighLevelGoalState(this);
     navMeshLevelGoalState = new NavMeshLevelGoalState(this);
     motionLevelGoalState  = new MotionLevelGoalState(this);
 }
 public NPC()
 {
     highLevelGoalState = new HighLevelGoalState(this);
     navMeshLevelGoalState = new NavMeshLevelGoalState(this);
     motionLevelGoalState = new MotionLevelGoalState(this);
     DebugID = idCount++;
 }
 public NPC()
 {
     highLevelGoalState    = new HighLevelGoalState(this);
     navMeshLevelGoalState = new NavMeshLevelGoalState(this);
     motionLevelGoalState  = new MotionLevelGoalState(this);
     DebugID = idCount++;
 }