public MotionData GetAsset(string guid)
 {
     if (guid == null || guid == string.Empty)
     {
         return(null);
     }
     else
     {
         MotionData asset = (MotionData)AssetDatabase.LoadAssetAtPath(Utility.GetAssetPath(guid), typeof(MotionData));
         asset.SetPrecomputable(Precomputable);
         return(asset);
     }
 }