/// <summary> /// Gets the hash code /// </summary> /// <returns>Hash code</returns> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { var hashCode = 41; // Suitable nullity checks etc, of course :) if (Low != null) { hashCode = hashCode * 59 + Low.GetHashCode(); } if (High != null) { hashCode = hashCode * 59 + High.GetHashCode(); } if (Morning != null) { hashCode = hashCode * 59 + Morning.GetHashCode(); } if (Day != null) { hashCode = hashCode * 59 + Day.GetHashCode(); } if (Evening != null) { hashCode = hashCode * 59 + Evening.GetHashCode(); } if (Night != null) { hashCode = hashCode * 59 + Night.GetHashCode(); } return(hashCode); } }
public DayPhases(Morning morning, Day day, Evening evening, Night night) { this.MorningPhase = morning; this.DayPhase = day; this.EveningPhase = evening; this.NightPhase = night; }
public void ShouldFillSession() { var morning = new Morning(); morning.Allocate(new Talk { Minutes = morning.AvailableMinutes }); var isFull = morning.IsFull; Assert.AreEqual(true, isFull); }
public void ShouldHaveCorrectStartTime() { var morning = new Morning(); var talk = new Talk { Minutes = 1 }; morning.Allocate(talk); var startTime = new TimeSpan(9,0,0); Assert.AreEqual(talk.StartTime, startTime); }
public NextTurn() { Logger.info("story.NextTurn():run."); AStory story = null; AStory story2 = null; if (GameFactory.getGame().shareData.field.state == FIELD_STATE.EARLY_MORNING) { story = new EarlyMorning(); story2 = new Morning(); } else if (GameFactory.getGame().shareData.field.state == FIELD_STATE.MORNING) { story = new Morning(); story2 = new Noon(); } else if (GameFactory.getGame().shareData.field.state == FIELD_STATE.NOON) { story = new Noon(); story2 = new Night(); } else if (GameFactory.getGame().shareData.field.state == FIELD_STATE.NIGHT) { story = new Night(); story2 = new MidNight(); } else if (GameFactory.getGame().shareData.field.state == FIELD_STATE.MIDNIGHT) { story = new MidNight(); story2 = new EarlyMorning(); } // 次のターンを実施 if (story.end()) { if (GameFactory.getGame().shareData.field.state == FIELD_STATE.MIDNIGHT) { GameFactory.getGame().shareData.field.state = FIELD_STATE.EARLY_MORNING; } else { GameFactory.getGame().shareData.field.state += 1; } story2.init(); } // send if (!GameFactory.debug) { // update view GameFactory.getUnityManager().updateDraw(true); } }
public void ClearActivies() { if (Morning != null) { Morning.ClearActivies(); } if (Afternoon != null) { Afternoon.ClearActivies(); } }
public int GetSize(bool includingHeader) { return(1 + // TimeOfDay 3 + // null Morning.GetSize() + Afternoon.GetSize() + Evening.GetSize() + Night.GetSize() + 4 + (includingHeader ? 10 : 0)); }
IEnumerator TimeRoutine() { while (Hour < MaxHour) { if (timeScale == 0f) { yield return(new WaitForTimeUnpaused()); } var timeStep = 1f / (TimeSpeed * timeScale); yield return(new WaitForTimeElapsed(timeStep)); Minute += 1; MinuteTicked?.Invoke(this, new TimeEventArgs(Minute, Hour, Year)); var hourChanged = Minute >= 60; Hour += hourChanged ? 1 : 0; Minute %= 60; if (hourChanged) { if (Hour >= MorningHour && Hour <= EveningHour) { WorkingHourTicked?.Invoke(this, new TimeEventArgs(Minute, Hour, Year)); } } TimeChanged?.Invoke(this, new TimeEventArgs(Minute, Hour, Year)); if (Hour == MorningHour && Minute == 0) { Morning?.Invoke(this, EventArgs.Empty); } if (Hour == EveningHour && Minute == 0) { Evening?.Invoke(this, EventArgs.Empty); } } Year += 1; Hour = MinHour; Minute = 0; TimeChanged?.Invoke(this, new TimeEventArgs(Minute, Hour, Year)); YearTicked?.Invoke(this, new TimeEventArgs(Minute, Hour, Year)); StopTime(); }
public static Morning Create() { Morning instance = new Morning(); instance.Add(new Eggs()); instance.Add(new Toast()); Coffee obj = new Coffee(); obj.EnableMultipleOrder(); obj.Order(3); instance.Add(obj); return(instance); }
/// <summary> /// Returns true if ForecastTemperature instances are equal /// </summary> /// <param name="other">Instance of ForecastTemperature to be compared</param> /// <returns>Boolean</returns> public bool Equals(ForecastTemperature other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Low == other.Low || Low != null && Low.Equals(other.Low) ) && ( High == other.High || High != null && High.Equals(other.High) ) && ( Morning == other.Morning || Morning != null && Morning.Equals(other.Morning) ) && ( Day == other.Day || Day != null && Day.Equals(other.Day) ) && ( Evening == other.Evening || Evening != null && Evening.Equals(other.Evening) ) && ( Night == other.Night || Night != null && Night.Equals(other.Night) )); }
public void ShouldHaveAvailableMinutes() { var morning = new Morning(); var minutes = morning.AvailableMinutes; Assert.AreEqual(minutes, 60 * 3); }
public Track() { Morning = new Morning(); Afternoon = new Afternoon(); }
public bool Equals(Activities other) { return(Morning.SequenceEqual(other.Morning) && Afternoon.SequenceEqual(other.Afternoon)); }
public void ShouldNotBeFull() { var morning = new Morning(); var isFull = morning.IsFull; Assert.AreEqual(false, isFull); }
public void ShouldHaveTalks() { var morning = new Morning(); Assert.IsNotNull(morning.Talks); }
public void ShouldHaveCorrectTotalMinutes() { var morning = new Morning(); var minutes = morning.TotalMinutes; Assert.AreEqual(minutes, 60 * 3); }
public void ShouldHaveCorrectStartTime() { var morning = new Morning(); var time = new TimeSpan(9, 0, 0); Assert.AreEqual(morning.StartTime, time); }