private void DetectFoul(Collision collision)
 {
     if (IsFoul())
     {
         MoonShot.ShowResultFailed(GetComponent <Collider>().gameObject.GetComponent <BallMonitor>());
     }
 }
Beispiel #2
0
 void OnTriggerEnter(Collider collider)
 {
     if (collider.tag == "Ball")
     {
         Debug.Log("On homerun trigger");
         MoonShot.ShowResultFailed(collider.gameObject.GetComponent <BallMonitor>());
     }
 }
Beispiel #3
0
 public StopState(BallMonitor ball) : base(ball)
 {
     Debug.Log($"Ball is stopped!");
     state = BallState.Stop;
     MoonShot.ShowResultFailed(ball);
 }