Beispiel #1
0
        protected override void Run(ETModel.Session session, M2C_RemoveUnits message)
        {
            int unittype = message.UnitType;

            switch (unittype)
            {
            case 0:
                UnitComponent unitComponent = ETModel.Game.Scene.GetComponent <UnitComponent>();
                int           oldcount0     = unitComponent.Count;
                foreach (UnitInfo unitInfo in message.Units)
                {
                    if (unitComponent.Get(unitInfo.UnitId) == null)
                    {
                        continue;
                    }
                    Unit       unit0   = unitComponent.Get(unitInfo.UnitId);
                    GameObject unitGo0 = unit0.GameObject;
                    if (unit0 != null && unit0.GameObject != null)
                    {
                        if (unitInfo.UnitId == ETModel.Game.Scene.GetComponent <PlayerComponent>().MyPlayer.UnitId)
                        {
                            unit0.Position = new Vector3(-40, 0, -20);
                        }
                        else
                        {
                            unitComponent.Remove(unit0.Id);
                            GameObject.Destroy(unitGo0, 1.0f);
                        }
                    }
                }
                Debug.Log(" M2C_AddUnitHandler-35-Player: " + unittype + " : " + oldcount0 + " - " + message.Units.Count + " = " + unitComponent.Count);
                break;

            case 1:
                MonsterUnitComponent enemyunitComponent = ETModel.Game.Scene.GetComponent <MonsterUnitComponent>();
                int oldcount1 = enemyunitComponent.Count;
                foreach (UnitInfo unitInfo in message.Units)
                {
                    if (enemyunitComponent.Get(unitInfo.UnitId) == null)
                    {
                        continue;
                    }
                    Unit       unit1   = enemyunitComponent.Get(unitInfo.UnitId);
                    GameObject unitGo1 = unit1.GameObject;
                    if (unit1 != null && unit1.GameObject != null)
                    {
                        enemyunitComponent.Remove(unit1.Id);
                        GameObject.Destroy(unitGo1, 1.0f);
                    }
                }
                Debug.Log(" M2C_AddUnitHandler-56-Monster: " + unittype + " : " + oldcount1 + " - " + message.Units.Count + " = " + enemyunitComponent.Count);
                break;
            }
        }
Beispiel #2
0
        protected override void Run(ETModel.Session session, M2C_AddUnits message)
        {
            int unittype = message.UnitType;

            switch (unittype)
            {
            case 0:
                UnitComponent unitComponent = ETModel.Game.Scene.GetComponent <UnitComponent>();
                int           oldcount0     = unitComponent.Count;
                foreach (UnitInfo unitInfo in message.Units)
                {
                    if (unitComponent.Get(unitInfo.UnitId) != null)
                    {
                        continue;
                    }
                    Unit unit0 = UnitFactory.Create(unitInfo.UnitId);
                    unit0.Position = new Vector3(unitInfo.X, unitInfo.Y, unitInfo.Z);

                    unit0.AddComponent <MovePositionComponent>();
                    unit0.AddComponent <UnitPositionComponent>();

                    if (unitInfo.UnitId == PlayerComponent.Instance.MyPlayer.UnitId)
                    {
                        ///20190621//将参数unit 传给组件CameraComponent awake方法
                        ETModel.Game.EventSystem.Awake <Unit>(ETModel.Game.Scene.GetComponent <CameraComponent>(), unit0);
                        unit0.AddComponent <CharacterControllerComponent>().isCanControl = true;

                        ///20190703
                        Game.Scene.AddComponent <OperaComponent>();
                        Game.Scene.AddComponent <RaycastHitComponent>();
                        Game.Scene.AddComponent <KeyboardSkillComponent>();

                        Debug.Log(" M2C_AddUnitHandler-47: " + unit0.Id);
                    }
                }
                Debug.Log(" M2C_AddUnitHandler-42-Player: " + unittype + " : " + oldcount0 + " + " + message.Units.Count + " = " + unitComponent.Count);
                break;

            case 1:
                MonsterUnitComponent enemyunitComponent = ETModel.Game.Scene.GetComponent <MonsterUnitComponent>();
                int oldcount1 = enemyunitComponent.Count;
                foreach (UnitInfo unitInfo in message.Units)
                {
                    if (enemyunitComponent.Get(unitInfo.UnitId) != null)
                    {
                        continue;
                    }
                    Unit unit1 = MonsterUnitFactory.Create(unitInfo.UnitId);
                    unit1.Position = new Vector3(unitInfo.X, unitInfo.Y, unitInfo.Z);
                }
                Debug.Log(" M2C_AddUnitHandler-53-Monster: " + unittype + " : " + oldcount1 + " + " + message.Units.Count + " = " + enemyunitComponent.Count);
                break;

            case 2:
                break;
            }
        }