void Start()
    {
        string   jsonString;
        JsonData jsonData;

        EquipType.LoadEquipData();
        MonsterType.LoadMonsterData();

        //載入所有裝備
        jsonString = File.ReadAllText(Application.dataPath + "/data/equipTest.json");
        jsonData   = JsonMapper.ToObject(jsonString);
        for (int i = 0; i < jsonData["equipInfo"].Count; i++)
        {
            Equip       equip;
            IDictionary tdictionary = jsonData["equipInfo"][i] as IDictionary;
            if (tdictionary.Contains("legendId"))
            {
                equip = (Equip)System.Activator.CreateInstance(LegendaryEquip.list[(int)jsonData["equipInfo"][i]["legendId"]]);
            }
            else
            {
                equip = new Equip();
            }
            JsonUtility.FromJsonOverwrite(jsonData["equipInfo"][i].ToJson(), equip);
            equip.Init();

            //套用詞綴效果到裝備
            if (tdictionary.Contains("mod"))
            {
                for (int j = 0; j < jsonData["equipInfo"][i]["mod"].Count; j++)
                {
                    MOD_TYPE type = (MOD_TYPE)Enum.Parse(typeof(MOD_TYPE), jsonData["equipInfo"][i]["mod"][j]["affix"].ToString());
                    Mod      mod  = (Mod)System.Activator.CreateInstance(EquipMod.list[type]);
                    JsonUtility.FromJsonOverwrite(jsonData["equipInfo"][i]["mod"][j].ToJson(), mod);
                    equip.ApplyMod(mod);
                }
            }

            equip.Calculate();
            equipList.Add(Int32.Parse(jsonData["equipInfo"][i]["dbId"].ToString()), equip);
        }

        //載入所有英雄
        jsonString = File.ReadAllText(Application.dataPath + "/data/heroTest.json");
        jsonData   = JsonMapper.ToObject(jsonString);
        for (int i = 0; i < jsonData["heroInfo"].Count; i++)
        {
            HeroInfo heroInfo = new HeroInfo();
            JsonUtility.FromJsonOverwrite(jsonData["heroInfo"][i].ToJson(), heroInfo);
            heroInfo.character = (CHARACTER)Enum.Parse(typeof(CHARACTER), jsonData["heroInfo"][i]["type"].ToString());
            Dictionary <string, int> equipment = JsonMapper.ToObject <Dictionary <string, int> >(jsonData["heroInfo"][i]["equipment"].ToJson());
            //List<string> skills = JsonMapper.ToObject<List<string>>(jsonData["heroInfo"][i]["skills"].ToJson());

            //設定英雄裝備
            foreach (KeyValuePair <string, int> item in equipment)
            {
                heroInfo.equipment.Add(
                    (CHARACTER_EQUIP_SORT)Enum.Parse(typeof(CHARACTER_EQUIP_SORT), item.Key.ToUpper()),
                    item.Value
                    );
            }

            heroList.Add(heroInfo.character, heroInfo);
        }
    }