Beispiel #1
0
    private MonsterTree graft(MonsterTree tree, out Dictionary <MonsterTreeNode, int> parent1Map, out Dictionary <MonsterTreeNode, int> parent2Map)
    {
        //Select Node and where to insert in this node from caller's tree
        int             index        = Random.Range(0, nodes.Count);
        MonsterTreeNode selectedNode = nodes[index];
        int             insertionPos;

        do
        {
            insertionPos = Random.Range(0, selectedNode.children.Length);
        }while(insertionPos == selectedNode.parent);


        //Select Node from param's tree
        int             targetIndex = Random.Range(0, tree.nodes.Count);
        MonsterTreeNode targetNode  = tree.nodes[targetIndex];

        //Copy Caller's Tree and target's subtree
        MonsterTree res = this.clone();

        parent1Map = new Dictionary <MonsterTreeNode, int>();
        for (int i = 0; i < res.nodes.Count; ++i)
        {
            parent1Map.Add(res.nodes[i], i);
        }
        parent2Map = new Dictionary <MonsterTreeNode, int>();
        Dictionary <MonsterTreeNode, int> tempMap = new Dictionary <MonsterTreeNode, int>();

        for (int i = 0; i < tree.nodes.Count; ++i)
        {
            tempMap.Add(tree.nodes[i], i);
        }
        List <MonsterTreeNode> subtree  = targetNode.GetSubTree();
        List <MonsterTreeNode> newNodes = targetNode.CopySubTree();

        for (int i = 0; i < subtree.Count; ++i)
        {
            if (tempMap.ContainsKey(subtree[i]))
            {
                parent2Map.Add(newNodes[i], tempMap[subtree[i]]);
            }
        }

        if (index < res.nodes.Count && index > 0 && insertionPos < res.nodes[index].children.Length && insertionPos > 0 && newNodes.Count > 0)
        {
            //Insert into Caller and add target's nodes to caller's list
            res.nodes[index].children[insertionPos] = newNodes[0];
            res.nodes.AddRange(newNodes);
        }
        return(res);
    }
Beispiel #2
0
 private void Randomize(int maxDepth)
 {
     root = new CubeTreeNode(-1);
     root.Randomize(maxDepth, maxDepth);
     nodes = root.GetSubTree();
 }