private void Start() { forceText.color = colorText; pvText.color = colorText; vitesseText.color = colorText; monsterStats = monsterEmpty.GetComponent <MonsterStats>(); monsterSystem = monsterEmpty.GetComponent <MonsterSystem>(); }
public void Attacking() { if (nearMonster != null) { MonsterSystem otherMonster = nearMonster.GetComponent <MonsterSystem>(); if (player != otherMonster.player) { chronoAttack += Time.deltaTime; if (chronoAttack >= delayAttack) { Attack.Invoke(); Instantiate(hitParticle, nearMonster.transform.GetChild(2).position, nearMonster.transform.rotation); otherMonster.life -= powerAttack; chronoAttack = 0; } } } }