public void Water() { if (PlayerManager.money >= 10) { monsterStats.WaterMonster(10f); PlayerManager.money -= 10; interactionAnimator.SetTrigger("Drink"); } else { return; } }
public void Water() { if (PlayerManager.money >= 10) { monsterStats.WaterMonster(10f); PlayerManager.money -= 10; interactionAnimator.SetTrigger("Drink"); } else { return; } }