Beispiel #1
0
 public void AttackCalculate()
 {
     playerParams.SetEnemyAttack(myParams.GetRandomAttack());
 }
Beispiel #2
0
    public void AttackCalculate()
    {
        if (attack_flag == 1)
        {
            if (BattleSceneManager.getInstance().CharacterCount == 3)
            {
                Debug.Log(myParams.GetRandomAttack());
                playerParams[0].SetEnemyAttack(myParams.GetRandomAttack());
            }
            if (BattleSceneManager.getInstance().CharacterCount == 2)
            {
                //if (player[0].GetComponent<PlayerParams>().m_cStatus.m_nHp <= 0)
                //{
                //    playerParams[1].SetEnemyAttack(myParams.GetRandomAttack());
                //}

                if (player[0] == null)
                {
                    playerParams[1].SetEnemyAttack(myParams.GetRandomAttack());
                }
                if (player[1] == null)
                {
                    playerParams[0].SetEnemyAttack(myParams.GetRandomAttack());
                }
            }
            if (BattleSceneManager.getInstance().CharacterCount == 1)
            {
                if (player[0] == null && player[1] == null)
                {
                    //Debug.Log(playerParams[2].name);
                    playerParams[2].SetEnemyAttack(myParams.GetRandomAttack());
                }

                if (player[0] == null && player[2] == null)
                {
                    //Debug.Log(playerParams[2].name);
                    playerParams[1].SetEnemyAttack(myParams.GetRandomAttack());
                }
                if (player[1] == null && player[2] == null)
                {
                    //Debug.Log(playerParams[2].name);
                    playerParams[0].SetEnemyAttack(myParams.GetRandomAttack());
                }
            }
        }
        if (attack_flag == 2)
        {
            if (BattleSceneManager.getInstance().CharacterCount == 3)
            {
                //Debug.Log(playerParams[1].name);
                playerParams[1].SetEnemyAttack(myParams.GetRandomAttack());
            }
            if (BattleSceneManager.getInstance().CharacterCount == 2)
            {
                if (player[1] == null)
                {
                    Debug.Log(playerParams[2].name);
                    playerParams[2].SetEnemyAttack(myParams.GetRandomAttack());
                }
                else
                {
                    if (player[0] == null)
                    {
                        Debug.Log(playerParams[2].name);
                        playerParams[2].SetEnemyAttack(myParams.GetRandomAttack());
                    }
                    else
                    {
                        Debug.Log(playerParams[1].name);
                        playerParams[1].SetEnemyAttack(myParams.GetRandomAttack());
                    }
                }
            }
        }
        if (attack_flag == 3)
        {
            Debug.Log(playerParams[2].name);
            playerParams[2].SetEnemyAttack(myParams.GetRandomAttack());
        }
    }