public void Awake()
    {
        networkManager = GameObject.Find("NetworkManager");

        networkConnector           = networkManager.GetComponent <MonoTcpNetworkConnector>();
        monoClientMessageProcessor = networkManager.GetComponent <MonoClientMessageProcessor>();
        loggedInUser = networkManager.GetComponent <UserLobbyObject>().GetLoggedInUser();
        lobbyService = new LobbyService(networkConnector, monoClientMessageProcessor, loggedInUser);

        GetAllLobbies();
    }
 public void Start()
 {
     networkManager             = GameObject.Find("NetworkManager");
     tcpNetworkConnector        = networkManager.GetComponent <MonoTcpNetworkConnector>();
     monoClientMessageProcessor = networkManager.GetComponent <MonoClientMessageProcessor>();
 }