Beispiel #1
0
        public static bool Mod(this InstallerWindow ins, string file)
        {
            string     inPath  = Path.Combine(ins.MainModDir, file);
            string     outPath = Path.Combine(ins.MainModDir, file + ".tmp.dll");
            MonoModder monomod = new MonoModder()
            {
                InputPath  = inPath,
                OutputPath = outPath
            };

            monomod.SetupETGModder();
            using (FileStream fileStream = File.Open(LogPath, FileMode.Append)) {
                using (StreamWriter streamWriter = new StreamWriter(fileStream)) {
                    monomod.Logger  = (string s) => ins.OnActivity();
                    monomod.Logger += (string s) => streamWriter.WriteLine(s);
                    // Unity wants .mdbs
                    // monomod.WriterParameters.SymbolWriterProvider = new Mono.Cecil.Mdb.MdbWriterProvider();
                    string db    = Path.ChangeExtension(inPath, "pdb");
                    string dbTmp = Path.ChangeExtension(outPath, "pdb");
                    if (!File.Exists(db))
                    {
                        db    = inPath + ".mdb";
                        dbTmp = outPath + ".mdb";
                    }
#if !DEBUG
RETRY:
                    try {
#endif
                    monomod.Read();                                        // Read main module first
                    monomod.ReadMod(Directory.GetParent(inPath).FullName); // ... then mods
                    monomod.MapDependencies();                             // ... then all dependencies
                    monomod.AutoPatch();                                   // Patch,
                    monomod.Write();                                       // and write.
                    monomod.Dispose();                                     // Finally, dispose, because file access happens now.

                    File.Delete(inPath);
                    File.Move(outPath, inPath);
                    if (File.Exists(db))
                    {
                        File.Delete(db);
                    }
                    if (File.Exists(dbTmp))
                    {
                        File.Move(dbTmp, db);
                    }
                    return(true);

#if !DEBUG
                } catch (ArgumentException e) {
                    monomod.Dispose();
                    if (File.Exists(db))
                    {
                        File.Delete(db);
                        if (File.Exists(dbTmp))
                        {
                            File.Delete(dbTmp);
                        }
                        goto RETRY;
                    }
                    ins.LogLine(e.ToString());
                    throw;
                    return(false);
                } catch (Exception e) {
                    monomod.Dispose();
                    ins.LogLine(e.ToString());
                    throw;
                    return(false);
                }
#endif
                }
            }
        }