private void OnWorldAdded(World world) { world.Manager = this; if (world is IRealm) { Monitor.AddRealm(world); } Log.Warn($"World {world.Id}({world.Name}) added. {Worlds.Count} Worlds existing."); }
private void OnWorldAdded(World world) { world.Manager = this; if (world is IRealm) { Monitor.AddRealm(world); } Log.Warn($"World {world.Id}({world.Name}) added. {Worlds.Count} Worlds existing."); }