Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     coinDestination = (Vector2)Camera.main.ScreenToWorldPoint(GameObject.FindGameObjectWithTag("Bank").GetComponent <RectTransform>().position);
     if (GameObject.Find("TextMoney") != null)
     {
         moneyText = GameObject.Find("TextMoney").GetComponent <MoneyUIUpdate>();
     }
     scale = SceneManager.GetActiveScene().name == "MainMenu" ? 0.07f : 0.14f;
     gameObject.GetComponent <Animator>().speed = 5f * (Random.value);
 }
Beispiel #2
0
    public void UpdateLevelEnd(GameManager gm)
    {
        gameManager = gm;
        audioObject = GameObject.Find("LevelMapMusic").GetComponent <MusicObject>();
        moneyText   = GameObject.Find("TextMoney").GetComponent <MoneyUIUpdate>();

        star1Text      = star1.GetComponentInChildren <Text>();
        star2Text      = star2.GetComponentInChildren <Text>();
        star3Text      = star3.GetComponentInChildren <Text>();
        targetTime     = GameObject.Find("TargetTime").GetComponent <Text>();
        playerTime     = GameObject.Find("YourTime").GetComponent <Text>();
        bonusObjective = GameObject.Find("BonusObjective").GetComponent <Text>();
        personalBest   = GameObject.Find("PersonalBest").GetComponent <Image>();
        personalBest.gameObject.SetActive(false);

        CreateFaceDictionary();

        levelEnd = gameManager.levelEnd;
        if (levelEnd == null)
        {
            Debug.LogError("Level end is null");
        }
        level = levelEnd.level;

        if (level == null)
        {
            Debug.LogError("Level end is null");
        }

        starsEarned = 0;

        alsFace.sprite = endFaces[levelEnd.endCondition];

        if (levelEnd.obj1Passed)
        {
            starsEarned++;
        }
        if (levelEnd.obj2Passed)
        {
            starsEarned++;
        }
        if (levelEnd.obj3Passed)
        {
            starsEarned++;
        }

        //Save the amount of stars and rubies the player has earned from all levels
        int playerStars = PlayerPrefs.GetInt(SaveStrings.sPlayerStars, 0);

        moneyText.setOldMoney(gameManager.wallet.Coins);
        moneyText.setLevelEnd(true);

        string levelNumber = "";

        switch (level.setName)
        {
        case "Tutorial0":
            levelNumber = "0-1";
            break;

        case "Tutorial1":
            levelNumber = "0-2";
            break;

        case "Tutorial2":
            levelNumber = "0-3";
            break;

        case "Cat":
            levelNumber = "1-";
            levelNumber = levelNumber + (level.id + 1).ToString();
            break;

        case "Crate":
            levelNumber = "2-";
            levelNumber = levelNumber + (level.id + 1).ToString();
            break;

        case "Swim":
            levelNumber = "3-";
            levelNumber = levelNumber + (level.id + 1).ToString();
            break;

        case "fisherman":
            levelNumber = "4-";
            levelNumber = levelNumber + (level.id + 1).ToString();
            break;

        case "iceberg":
            levelNumber = "5-";
            levelNumber = levelNumber + (level.id + 1).ToString();
            break;

        case "Mountain":
            levelNumber = "6-";
            levelNumber = levelNumber + (level.id + 1).ToString();
            break;
        }

        clearText.text = "Level " + levelNumber + (levelEnd.passedLevel ? " cleared" : " failed");

        if (level.star1 == false && levelEnd.obj1Passed == true)
        {
            gameManager.wallet.AddMoney(10 + 10 * level.id);
            StartCoroutine(CoinFlow(10 + 10 * level.id, GameObject.Find("Star1")));
            playerStars++;
        }
        if (level.star2 == false && levelEnd.obj2Passed == true)
        {
            gameManager.wallet.AddMoney(10 + 10 * level.id);
            StartCoroutine(CoinFlow(10 + 10 * level.id, GameObject.Find("Star2")));
            playerStars++;
        }
        if (level.star3 == false && levelEnd.obj3Passed == true)
        {
            gameManager.wallet.AddMoney(10 + 10 * level.id);
            StartCoroutine(CoinFlow(10 + 10 * level.id, GameObject.Find("Star3")));
            playerStars++;
        }

        PlayerPrefs.SetInt(SaveStrings.sPlayerStars, playerStars);

        if (level.rubyFound == false && levelEnd.rubyFound == true)
        {
            int rubies = PlayerPrefs.GetInt(SaveStrings.sPlayerRubies) + 1;
            PlayerPrefs.SetInt(SaveStrings.sPlayerRubies, rubies);
        }

        star1Text.text      = levelEnd.itemsSaved.ToString() + "/" + levelEnd.maxItems.ToString();
        star2Text.text      = levelEnd.obj2Passed || level.star2 ? "Bonus" : "Bonus";
        bonusObjective.text = "Bonus: " + LevelHandler.GetLevelSet(level.setName).challenge2;

        float timeDifference = (level.bestTime < level.levelTimeChallenge && level.star3) ? (levelEnd.levelTime - level.bestTime) : (levelEnd.levelTime - level.levelTimeChallenge);

        star3Text.text = (timeDifference.CompareTo(0f) >= 0 ? "+ " : "- ") + (Mathf.Abs(timeDifference / 60f) >= 1f ? Mathf.Floor(Mathf.Abs(timeDifference / 60f)).ToString("##:") : "") + Mathf.Abs(timeDifference % 60f).ToString("00.00");

        playerTime.text = levelEnd.passedLevel ? ("Time: " + (levelEnd.levelTime / 60f >= 1f ? Mathf.Floor(levelEnd.levelTime / 60f).ToString("##:") : "") + (levelEnd.levelTime % 60f).ToString("00.00")) : "Time: 0.00";

        if (!level.star3)
        {
            targetTime.text = "Target: " + (level.levelTimeChallenge / 60f >= 1f ? Mathf.Floor(level.levelTimeChallenge / 60f).ToString("##:"): "") + (level.levelTimeChallenge % 60f).ToString("00.00");
            if (levelEnd.levelTime < level.levelTimeChallenge && levelEnd.passedLevel)
            {
                level.bestTime = levelEnd.levelTime;
                //personalBest.gameObject.SetActive(true);
                //PlayerPrefs.SetFloat(level.name + "BestTime", level.bestTime);
            }
            else
            {
                level.bestTime = 999f;
            }
        }
        else
        {
            targetTime.text = "Best: " + (level.bestTime / 60f >= 1f ? Mathf.Floor(level.bestTime / 60f).ToString("##:") : "") + (level.bestTime % 60f).ToString("00.00");
            if (levelEnd.levelTime < level.bestTime && levelEnd.passedLevel)
            {
                level.bestTime = levelEnd.levelTime;
                //personalBest.gameObject.SetActive(true);
                //PlayerPrefs.SetFloat(level.name + "BestTime", level.bestTime);
            }
        }

        // Musiikin määritys
        if (levelEnd.passedLevel)
        {
            if (levelEnd.obj1Passed && levelEnd.obj2Passed && levelEnd.obj3Passed)
            {
                audioObject.clips = threeStarMusic;
            }
            else if (levelEnd.obj1Passed || levelEnd.obj2Passed || levelEnd.obj3Passed)
            {
                audioObject.clips = threeStarMusic;
            }
        }
        else
        {
            audioObject.clips = loseMusic;
        }
        audioObject.PlayMusic();

        level.rubyFound = levelEnd.rubyFound || level.rubyFound;
        level.star1     = levelEnd.obj1Passed || level.star1;
        level.star2     = levelEnd.obj2Passed || level.star2;
        level.star3     = levelEnd.obj3Passed || level.star3;

        // Grafiikoiden määritys
        if (levelEnd.passedLevel == true)
        {
            PassedLevel();
            Level.Save(level);
        }
        else
        {
            FailedLevel();
            Level.Save(level);
        }

        if (levelEnd.rubyFound == true)
        {
            rubyImage.sprite = levelEnd.sapphireFound ? unlockedSapphire : unlockedRuby;
        }
        else
        {
            rubyImage.enabled = false;
        }

        //debugTime.text = "Time spent: " + levelEnd.levelTime;

        //StartCoroutine(Animations(levelEnd.rubyFound));
    }