Beispiel #1
0
    private void OnTriggerStay(Collider other)
    {
        if (other.gameObject.layer == 11)
        {
            if (Input.GetMouseButtonDown(0))
            {
                PooledObject     pooledObject = other.GetComponentInParent <PooledObject>();
                TurretManager    turret       = other.GetComponentInParent <TurretManager>();
                MineTurretScript mineTurret   = other.GetComponentInParent <MineTurretScript>();

                if (pooledObject != null)
                {
                    foreach (Transform child in other.transform.parent.transform)
                    {
                        MaterialManager childMaterial = child.GetComponent <MaterialManager>();
                        if (childMaterial != null)
                        {
                            childMaterial.DefaultMaterial();
                        }
                    }

                    pooledObject.returnToPool();
                    if (turret != null)
                    {
                        money.MoneyChange(turret.value / 2);
                    }
                    if (mineTurret != null)
                    {
                        money.MoneyChange(mineTurret.value / 2);
                    }
                }
            }
        }
    }
 void Death()
 {
     isDead = true;
     moneyTracker.MoneyChange(moneyValue);
     health = startingHealth;
     pooledObject.returnToPool();
 }
 void Update()
 {
     GoToMouse();
     if (Input.GetMouseButtonDown(0))
     {
         if (canSpawn == true)
         {
             if (value <= money.dollarAmount)
             {
                 //Debug.Log("pressed");
                 money.MoneyChange(-value);
                 SpawnObject();
             }
         }
     }
 }